Banner
Views: 858,052,209
Time:
25 users online: Abdu, BootaNoBijuu, brickblock369, danwaleby, Doopu, Eduard, Fullcannon, Gabriel BR, JDC, Kentakiman, LOLRyan2006 the Goombud, Lumy, NGB, ninjacraftytpro, nnj, Noobtella, Qwerty13x, SimFan96, Skewer, Sping bot, Thwompz, Trakkan, UghRochester, Valkyria, WhiteYoshiEgg - Guests: 54 - Bots: 140 Users: 47,398 (2,255 active)
Latest: miqueas_15
Tip: Do not put an excessive number of lives in a level; they should have a value to them.Not logged in.
Mad Scientist - ASM Contest [Round 2 starts]
Forum Index - Events - Current Contests & Events - Mad Scientist - ASM Contest [Round 2 starts]
Pages: « 1 2 3 4 »
Originally posted by MarioFanGamer
As a rule of thumb, creating a good boss is about as difficult as creating a good level which means you can create one in a single day in theory (or three days if designing, coding and drawing are separate)

I'd honestly say more of a week to a month unless you have the stamina and discipline. I appreciate the allowance in collabing with someone on graphics <3

I do have a question. I'm assuming the answer for K3fka's partner question was more in a coding partner sort of way, so are graphics folk allowed in general? I'm pretty average at best in pixel art and I'd like some decent aesthetics over programmer art, as well as not be limited in terms of concepts (again, presentable aesthetics are ideal for me).

Originally posted by MarioFanGamer
I also have got a question for you guys: What do you think if I should participiate in the contest even if I'm the host and collect the resources (i.e. I know who is who and what the theme is)? It just is too fun to not participiate.

The more the merrier, as long as it doesn't interfere with judging.
You're pretty skilled so you should rank high ^^

--------------------
twitter | shit twitter | asm stuff :) | gameplay journal archive

スヤスヤ・・・ (Art by 1UPdudes)
Are graphics going to matter for the result? If they do I’m not really a fan of partnering being allowed tbh. If you’re allowed to pair up and doing so increases your score, you basically have to do it, which is a little lame.

Originally posted by MarioFanGamer
I also have got a question for you guys: What do you think if I should participiate in the contest even if I'm the host and collect the resources (i.e. I know who is who and what the theme is)? It just is too fun to not participiate.

I don’t really mind personally (since I’m guessing you won’t be the judge?) but it definitely is unfair if you know all the themes ahead of time. Picking a good idea for this is very important so it’s not exactly an even playing field if you’re the only one to have a couple of weeks extra to decide. Again, I don’t mind, but it’s not exactly a good look to give yourself a unique advantage in your own contest.

allow shy guy emojis in post footers you cowards!
Originally posted by Von Fahrenheit
Are graphics going to matter for the result? If they do I’m not really a fan of partnering being allowed tbh. If you’re allowed to pair up and doing so increases your score, you basically have to do it, which is a little lame.

Oh I am absolutely not on board with having graphics count for score in a programming contest, I'm Just Autistic

--------------------
twitter | shit twitter | asm stuff :) | gameplay journal archive

スヤスヤ・・・ (Art by 1UPdudes)
Originally posted by Von Fahrenheit
Are graphics going to matter for the result? If they do I’m not really a fan of partnering being allowed tbh. If you’re allowed to pair up and doing so increases your score, you basically have to do it, which is a little lame.


I have to agree with this. Since the voting seems like is going to be public, and given the small timelines of each round, partnering would give a lot of advantage here in my opinion.

Originally posted by MarioFanGamer
I also have got a question for you guys: What do you think if I should participiate in the contest even if I'm the host and collect the resources (i.e. I know who is who and what the theme is)? It just is too fun to not participiate.

I think it's fine as long as you don't start gathering ideas about what exactly are you going to code until the start of each round (and of course as long as you don't start coding lol). However, there's no way to really make sure that that's the case, so I honestly think it would be best for the contest that you don't participate in this case.
Originally posted by Darolac
I think this actually depends on the difficulty of each round.

Naturally. But with a very limited amount of free time, even a simple task can be difficult to finish in a week. I basically get to work on stuff on weekends only.

But yeah, I'll wait and see what kind of tasks there'll be.

Originally posted by JamesD28
It's stated here

Yeah, but that specifically mentions participation trophies only, no victory trophies.

--------------------
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
To clear up some misunderstandings: Just because I mentioned you can code a boss for a round, it doesn't mean there will be a round where you have to code a boss. In fact, all I can say is that there won't be a round where you have to code a boss. If you used a boss for a submission, that's fine, but because last Mad Scientist failed because of a boss round.

Originally posted by lion
I'd honestly say more of a week to a month unless you have the stamina and discipline. I appreciate the allowance in collabing with someone on graphics <3

The same can apply to levels and yet, 24hoSMW is a thing. Sure the levels are more simple compared to VLDC and CLDC but you can do cool stuff in less than a day. However, a boss also requires coding so it's better to go with a 72hoASM for bosses.
Either way, pairing up with an artist is necessary for a boss contest.

Originally posted by lion
I do have a question. I'm assuming the answer for K3fka's partner question was more in a coding partner sort of way, so are graphics folk allowed in general? I'm pretty average at best in pixel art and I'd like some decent aesthetics over programmer art, as well as not be limited in terms of concepts (again, presentable aesthetics are ideal for me).

I picked the themes in such a way that you typically don't have to draw your own graphics. Which we now go to....
Originally posted by Von Fahrenheit
Are graphics going to matter for the result? If they do I’m not really a fan of partnering being allowed tbh. If you’re allowed to pair up and doing so increases your score, you basically have to do it, which is a little lame.

Graphics shouldn't matter (especially since there is only one week to work with) but it's really up to the jury to decide whether graphics matter. I have no control over them since everyone who don't participate for the round can judge.
I do try to chose themes where you don't need a graphics artist, though.

Originally posted by RPG Hacker
Yeah, but that specifically mentions participation trophies only, no victory trophies.

Already finding holes in the rules, eh? #ab{:P} Much like in the other contests, there will also be victory trophies.

--------------------
Okay, my layout looks ugly.
Can i use resources that i made but i didn't uploaded to smwc? For example i am doing now a new version of dynamic z and maybe i can use it for a round.

Will resources uploaded to smwc in public or just judges will look the resources?
------------------------------------------------------
Patreon
Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Originally posted by MarioFanGamer
I do try to chose themes where you don't need a graphics artist, though.

Ah, good to hear. Sorry to have been a bother.

--------------------
twitter | shit twitter | asm stuff :) | gameplay journal archive

スヤスヤ・・・ (Art by 1UPdudes)
is there any rules regarding super fx

--------------------
‎▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬
‎―••~asuka over rei every day~••―
‎90% of teens smoke weed. if you're
‎part of the 10% put this in your sig
‎▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬
Originally posted by Darolac
I think it's fine as long as you don't start gathering ideas about what exactly are you going to code until the start of each round (and of course as long as you don't start coding lol). However, there's no way to really make sure that that's the case, so I honestly think it would be best for the contest that you don't participate in this case.

Good point. Actually, I do have gathered some ideas for some of the rounds (but obviously, I wouldn't start to code until the round actually start). In that case, I'll probably participate inofficially, just for fun (I asked Major Flare to handle the submissions but you convinced me to not to participate).

Originally posted by anonimzwx
Can i use resources that i made but i didn't uploaded to smwc? For example i am doing now a new version of dynamic z and maybe i can use it for a round.

If it's necessary for your submission, you have to include it.

Originally posted by anonimzwx
Will resources uploaded to smwc in public or just judges will look the resources?

Only the judge gets the code (else how can I inspect it?) but I will put a list of BPSs at the voting round so the jury not only sees the submissions but also judge them for gameplay.

Originally posted by Mellonpizza
is there any rules regarding super fx

I forgot about Super FX. The issue with Super FX Pack is the lack of development and support (only very few patches work with Super FX). In fact, even most of the major tools such as PIXI and AMK don't support Super FX which doesn't really go along with the rule that the submissions have to support the latest versions of the tools. It might work with a custom build, especially if it's based of the latest version, but it's really some grey zone with a can of worms.

--------------------
Okay, my layout looks ugly.
Originally posted by MarioFanGamer
I'll probably participate inofficially, just for fun

Yeah, this will probably be the best option here.

By the way, I can't wait for the start of the contest, I'm sure it will be tons of fun.
I've always wanted to be a "mad scientist" .
I never fitted in anyway

--------------------
-"SMW CENTRAL needs more collaboration group projects, and more donors."

Round 1 - Water

Let's start with a theme: Water. The theme is very broad so your entry can be really anything which you can think of (liquid) water. It can be special water blocks, in can be a water based enemy, it can be an enemy which can swim in water (or at least expect to swim in water), a new water based ability, it can be new water controls, etc. Heck, if possible, you might even do a variable mix i.e. switch between two versions of a song on the fly!*

The Rules

It needs to be water related. Enemies which are based of water elements but just don't utilise water (such as swimming) don't count. For example, the jumping Cheep Cheeps from Awesome don't count as while Cheep Cheeps are water enemies, they appear after the last patch of water. Likewise, merely placing enemies in water and expect them to move slower don't count — the enemy has to behave differently in water. On the other hand, Blurps do count as while they don't need water to work, their behaviour logically assume they're put in water.
It can also be an enemy or other element which is 99% water such as the bubbles from Forest of Illusion 3.

Moreover, the theme is about liquid water so having your entry be based of ice, snow, clouds, fog (solid water), steam (gaseous water) and quicksand (mostly water with some sand), etc. don't count unless they use water the activator (e.g. SMG's Ice Flower allows Mario to walk on water by freezing its surface).
Long story short: Make sure your entry actually uses liquid water and is actually independent of it or if the element is independent of water, it's at least logically a water element.

*A more complicated variable mix is possible but might require you to make edits to the music engine. As long as you base it of the latest versions, you are free to modify AMK's code but also you also have to submit your custom build of AMK or at least the modified code.

Edit: Forgot to mention: The first round ends at October 17th, 18:00 UTC.

Edit 2 (11.10.20, 09:15): Clarified in the rules that if something is independent.

--------------------
Okay, my layout looks ugly.
Can we submit a "pack" or folder containing more than one thing related to the round?

--------------------
I do art commissions cheap! PM here or DM via Discord for more details.

**Layout by Erik557


I don't quite know about this one. I really don't. Since the task is formualted so openly, it actually feels like it needs a bit of creativity to come up with something, which isn't really what I was hoping for or what a programming contest should be about. Was hoping for something with more direction and more restrictions, requiring less creativity and more problem-solving. To me, that was one of the areas where the first Mad Scientist failed. A programming contest shouldn't be about creativity. On top of that, the fact that it's this way also necessitates all these shaky explanations on what is and isn't allowed, which ultimately heavily comes down to interpretation. If I were a participant, I wouldn't really want to think about whether a submission of mine fit that rather vague ruleset of what is considered a "water-based" entry. I also don't think leaving the choice of tool up to participants is a great idea. That just seems like it spells trouble. I mean, how is anyone even supposed to fairly judge submissions to a competition that could end up featuring, let's say, both a complex custom boss by one participant and a simple custom block by another one?

Not to mention that this also raises the entry barrier for newcomers quite a bit. Let's say you were at an ASM experience level only capable of making somewhat simple custom blocks. If there was a competition focussed on just that, you might give it a chance, because why not, but with a contest this open where anything basically goes and someone could technically even code an entire epic custom boss with mode 7 and all those kinds of shenanigans, you'd probably feel way too demotivated to give it a try at your skill level.

I really don't know about this one. I think I'll pass the first round, unless I can somehow miraculously come up with a solid idea that I feel confident would pass that vague "water-themed" requirement. I have already been disqualified from contests in the past for interpreting rules too liberately and I wouldn't want that to happen again, so the minimum I would want is for a round to have a clearly defined ruleset with little room for interpretation.

For the future, I would suggest going differently about this kind of contest. I would recommend applying a more restricted ruleset with more direction. Like, instead of just giving a vague theme, give a concrete task to complete. Something like "make a new Chuck sprite using soccer balls for attacks". That would be very concrete, less open to interpretation and yet would still leave some freedom on the details (such as how exactly the attack worked and how you would tweak it to feel more polished). It would also prevent that problem of having many different submissions completely different in nature. And to accomodate all the different skill levels, the different rounds of the contest could all focus on different aspects. For example, there could be a round dedicated to custom blocks, a round dedicated to custom sprites, a round dedicated to patches/UberASM etc.

I don't quite remember, but I think this was pretty much exactly what I complained about for the first Mad Scientist: everything being too vague and open (I think I might have even given the exact same suggestions back then). "Make any bonus game" or "make any custom boss" just weren't really great tasks for a competition focussed primarily on programming rather than creativity, and "make anything water-based" is the exact same deal all over again, except even less focussed and thus even more difficult in my opinion. Unless you can quickly come up with an idea that you feel confident entering with, you're probably not even going to try. I hope I'll be wrong on this, but I personally don't see this kind of approach ending well...

--------------------
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I think I actually prefer a more open ended theme. I don't agree that it might raise the entry barrier: if you only know how to code blocks, then you can code a water based block and still have fun - I mean, if you only know how to make blocks you wouldn't win anyway with any kind of theme. Also, while this is a contest about programming, creativity is innerent to asm, moreso in a contest decided by public voting.
Originally posted by RPG Hacker
Not to mention that this also raises the entry barrier for newcomers quite a bit. Let's say you were at an ASM experience level only capable of making somewhat simple custom blocks. If there was a competition focussed on just that, you might give it a chance, because why not, but with a contest this open where anything basically goes and someone could technically even code an entire epic custom boss with mode 7 and all those kinds of shenanigans, you'd probably feel way too demotivated to give it a try at your skill level.

As a relative newcomer, I love the broadness of the theme. It allows for simpler or more complex things.

Anyway, I get that you expected a more technical approach to this contest, and I think that's valid considering the usual nature of a "programming contest", but I think I prefer having creative freedom. I would be down to a future round with another approach though (though a round like this I'm more likely to bail from due to inexperience with certain aspects of ASM).
looking forward to see what people will come up with #smrpg{:D}
Originally posted by RPG Hacker
...at an ASM experience level only capable of making somewhat simple custom blocks...
...someone could technically even code an entire epic custom boss with mode 7 and all those kinds of shenanigans...


Simple code only? Challenge accepted. I'm throwing down the gauntlet on you ASM Gods. OwO


Originally posted by RPG Hacker
Not to mention that this also raises the entry barrier for newcomers quite a bit. Let's say you were at an ASM experience level only capable of making somewhat simple custom blocks. If there was a competition focussed on just that, you might give it a chance, because why not, but with a contest this open where anything basically goes and someone could technically even code an entire epic custom boss with mode 7 and all those kinds of shenanigans, you'd probably feel way too demotivated to give it a try at your skill level.

I get where you're coming from, but I do disagree with this point a bit. Yes, someone with more ASM experience might be able to make something flashier, but that doesn't necessarily mean what they create will be good. The more complicated you make something, the more issues you're going to have to deal with. Does it feel good in-game? Is it reusable in different circumstances? How user-friendly is it? These are things that simpler resources appeal more to, and going the overcomplicated route can sometimes just be making it more difficult on yourself.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Pages: « 1 2 3 4 »
Forum Index - Events - Current Contests & Events - Mad Scientist - ASM Contest [Round 2 starts]

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy