Okay, to avoid any chaos, let's put this round on hold. I have created a
poll with the options to continue with the ruleset, turn this round into colours in general (so CG-RAM and fixed colour become fair play) or just use a different theme altogether.
The poll ends at
23th October, at 18:00 UTC.
I'll still answer the last two posts:
Originally posted by RPG HackerOriginally posted by MarioFanGamerColour maths is colour maths and what you described isn't.
I would argue that doing math with palettes is doing math with colors and thus is, by very definition, color math.
If that does not meat the criteria intended by the rules, I'd say they should be updated to state "you have to use the color math registers".
I have defined colour maths in the use part of the round:
QuoteColour maths is the addition or subtraction of selected mainscreen layers with all of subscreen (or the fixed colour).
Sure, you might argue that it isn't part of the rules but I still wrote a definition in the round.
Originally posted by Von FahrenheitIf you simulate color math CPU side but don't use the registers, does that count? The reason I'm asking about this is not arbitrary. Let's say, for example, that someone wanted to fade in a color filter rather than having it just pop up. Using the color math registers, this is impossible, as it will snap to from 100% to 50% opacity. What if someone wanted a color filter that does something other than the options allowed by the registers (add, sub, add/2, sub/2)? You would need to do stuff CPU side, and you'd probably want to turn off the regs due to interference...
The thing is: I never thought about filters but more in the direction of light and darkness and transparency. In fact, you're comparing apples with carrots: Just like how you can't replace complex filters with CG-RAM manipulation, you can't replace colour maths with CG-RAM modification except to affect all layers. They're two different things, really.
Originally posted by Von FahrenheitI take it that IF these are not allowed, then... well, I don't really know, I guess. Is it really about color math at that point? It seems to me like it will be about making a gimmick and using the color math regs at the same time, rather than actually doing something with color math because of how limited the options are. That's not necessarily a bad thing, but it does make me wonder what the point of even requiring color math regs is.
The joke is that I look about CG-RAM in the same way as you see colour maths i.e. asking what the point of writing to CG-RAM even? The only idea I can think of is to use it with, guess what, colour maths (hooray!).
Originally posted by Von FahrenheitMy point is that if we're allowed to do stuff CPU side we will have more avenues to explore creativity and make use of mathematical understanding of color. You simply don't get that when the PPU does everything for you.
Once again: Apples with carrots.