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Mad Scientist - ASM Contest [Final Results]
Forum Index - Sunken Ghost Ship - Old Contests & Events - Mad Scientist - ASM Contest [Final Results]
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I think its a good opportunity to add what you think would be great for that boss to have to put some more challenge tho, like new patterns, attacks or even a survival despair attack #smw{:TUP:}

yeah, would be kinda limited if you wanted to code a brand new boss, but doesnt mean you can't put effort to come up with something interesting, who knows... maybe even fix something those old boss have been needing

good luck y'all, looking forward to see what you can do with them #smw{:peace:}
Personally, I'm pretty much on the opposite end of anonimzwx and like this round's theme a lot. As mentioned in round 1, I was actually hoping for something more restrictive and can work a lot better with that. I do agree that the 50% rule shouldn't be strictly enforced, but since MFG called it a "rule of thumb", I never really assumed that it would be, anyways. I think the point is just that you should still recognize the old boss in the new one (which is, admittedly, purely subjective, so that's probably why the 50% rule exsists in the first place).

I like the theme so much that I'm even considering to participate myself. Actually have at least a loose idea for what I could do. However, I'm a chronically slow coder. On top of that, I've gotten very rusty with SMW. Basically, I'm just not sure if I can pull anything of in just ten days (which would really be more like two days for me). I'll think about it some more, and maybe if my idea gets more concrete, I'll give it a try.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I suppose i am alone with my petition then,btw i will try to do something interesting.

Now i think that "just change all external and not the boss" in some cases could be just cheating, i think that rule should be "any external change MUST BE specific for that boss" why? because most of external things that you can do, works with any boss, even you can put anything and just do external changes, you can put a goomba with a lot of crazy uber asm stuff to do a boss lol.
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Originally posted by anonimzwx
even you can put anything and just do external changes, you can put a goomba with a lot of crazy uber asm stuff to do a boss lol.

It wouldn't be a very good boss though now would it

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HackPortsASM"Uploader"

not as a coder or competitor in any way, but a boss that should be considered would the SMB1 bowser that's on SMWC im sure people could come up with ideas for it, plus it could really use some serious modification with its age
Originally posted by Flamesofshadow
not as a coder or competitor in any way, but a boss that should be considered would the SMB1 bowser that's on SMWC im sure people could come up with ideas for it, plus it could really use some serious modification with its age


I think that allowing all the bosses in SMWC sprite section would greatly help variety and it would also make for more diverse submissions, to be honest. With the shallow pool of bosses proposed, it's bound some participants end up choosing the same boss.
Originally posted by Darolac
With the shallow pool of bosses proposed, it's bound some participants end up choosing the same boss.

Even if everyone chose the same boss, you wouldn't get the same result twice: each iteration would have its own twist so it'd be fine as well. That being said, I'm not opposed to having a larger list of bosses to choose from.
Originally posted by Flamesofshadow
not as a coder or competitor in any way, but a boss that should be considered would the SMB1 bowser that's on SMWC im sure people could come up with ideas for it, plus it could really use some serious modification with its age


Yeah, besides, he's been outdated poorly, and this is a good opportunity to refresh this sprite good up to date and be used by any likes. Like when he gets hit, he rotates through Mode 7 use instead of slot-wasting graphics.

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Have a frost day~
Puyo Maguro World Creator
And... that's it, no more entries! Thank you for participating, voting will start tomorrow, at November 17th, 18:00 UTC.

Edit: 17th, not 16th.

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Rest in peace, Near.
Didn't have time to finish this time so I guess that means I get to vote again! I'll gather my thoughts and post them along with my vote, this has been a really interesting event overall.

allow shy guy emojis in post footers you cowards!
I didnt have enough time to finish my entry, but ill finish it to release it on c3, well now i can vote.
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Round 3 - Voting

Three entries... I would have hoped more. Never mind, the number of entries were stagnating anyway, not to mention they are interesting and quite fun to play, that's the most important point. Here are all the entires entries for round 2:
You can grab all the entries here.

To remind you on how to vote: You post the order of the entries where the highest ranked entry gets the most points. Don't focus on their names, presentations, graphics and audio but rather on the entries themselves i.e. how did they impress you, how much interesting did the bosses become compared to the original, how fun are the entries to play and/or what are the entries' quality. Participants cannot vote.
You have around three days to submit a judgement. That means, you can submit your votes for round 3 up until November 20th, at 18:00 UTC!

Is it a coincidence that there are as many entries in this round as there were in the last round of last Mad Scientist which was about bosses as well?

Edit: Added videos to the entries.

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Rest in peace, Near.
Custom
I really love this entry not only for the flexibility and new life it brings to an old classic like Boom Boom, but also because of how clear and well-designed each addition is. The projectiles never feel overwhelming, the movement patterns are learnable while still posing a challenge, the different charge colours are a subtle touch that avoid frustration, and I could go on. It's a perfect balance of fair difficulty and fun, on top of great variety.

Overused
This entry is really interesting, and I actually had fun playing our beloved Thwomp boss after so many years. The movement patterns are really neat and diverse (and some of those rotation frames are a bit uncanny, hehe), and the enemies dropped feel non-overwhelming and logical: Blue Shelless Koopas combined with the shell you need to throw make it feel more rewarding to take out the enemies as soon as you can.

Ditto
While this entry is very cool both from a coding and concept perspective, the ultimate result, much like a lot of impressive Brutal Mario bosses, for example, is that it's incredibly busy and difficult to play, especially as the fight goes on. The start felt simple and learnable enough, but the later Mario phases combined with the Grinders make it really a game of luck where you get a clear window with no fireballs or Grinders, especially given how small the window for aiming is (including the fact that you can't aim/shoot while in the air.) Seeing Mario pop up with an "it's-a me" sample was really funny though.
Ditto
Custom
Overused

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Made you look. Now Breath Manualy.

First of all, I'd like to say that all of these entries are really well-done, I had fun playing all of them.

Ditto
This is an incredibly creative take on the Reznor fight, and I thought it was funny how Mario showed up later in the fight to take on the solo Reznor protagonist. Really makes you think.

One thing that I think could potentially be improved is the attacking: I think that it was sometimes very challenging to charge attacks while only on the ground, and I think it would be perhaps a little easier to manage all of the things moving on screen if you could charge while in the air.

Overall, super well done! I had a lot of fun playing, and I appreciated that it got more difficult as you progressed without becoming too frustrating.

Custom
I think that the customizability of this boss is truly incredible, and from a technical standpoint this is an incredible creation. I think the additions of the bombs and lava lotus fireball things was interesting, and it made the gameplay with Boom Boom more active than it typically is.

One criticism I have is that while your edit of Boom Boom may be one of the most user-friendly customizable bosses available, I don't think it was particularly inventive. From my understanding of the original Boom Boom boss here on SMWCentral, it seems to me that relatively few actual changes to the phases themselves were made.

I think this was a great effort and certainly a very useful boss, but perhaps not the best suited to this type of competition.

Overused
I like that you took an overused boss and made something new with it. I thought that the animation and variety of attacks were quite interesting. I liked that the boss dropped koopas on you, it was interesting to manage the enemies on the screen while waiting for a shell to drop.

I think that the player is often able to just stand around with little threat of danger. This made the boss on the easier side, which isn't necessarily a bad thing, but made it feel sort of repetitive to me.

I liked the spinning moves, and I think that they could be implemented in a variety of more challenging ways. Nice work!
Overused
Ditto
Custom
Ditto
This entry impressed me due to very lot of custom ASM and the fact that the boss and the player have changed places. Even player's controls had changed.
Overused
Interesting multiphase fight with a stone head, but Ditto's advantages and annoying way of taking damage pushed him to second place.
Custom
in my opinion this is what should be called "overused". Quality does not equal quantity.

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Yours sincerely,
Narcologer
This is the hardest one to vote so far. All the entries are great and fun to play.

1. Custom

I put this on first place for how customizable it is. The battles are all very fun. It's the simplest of the 3, but the customization really enhances it.

2. Overused

A very good boss battle in general.

3. Ditto

I feel really sad for putting this in last place. It's the most creative boss here, but also probably the hardest to use in a hack, and it gets a bit busy with too much stuff on screen.
1. Overused : Love all the funny animation frames, the random (pseudo-random) moving patters, and the attacks.

2. Custom : So many customization options, it's amazing!

3. Ditto : While I do appreciate the hard work done to change the player's graphic and controls, the room felt a bit too busy for me. Plus it seems I wasn't able to use L and R to shoot during a jump frame...

I couldn't bring myself to successfully beat any of these bosses lol.

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Previously known as Darkslayer (2008-2020)

My video game resume
Ditto
Overused
Custom

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Forum Index - Sunken Ghost Ship - Old Contests & Events - Mad Scientist - ASM Contest [Final Results]

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