Originally posted by Samuel Zuccati
Why make the secret exit count as normal?
Some levels end off with a key instead of a goal sphere/boss/goal tape, which activate the secret exit yet doesn't activate the green checkmark on the overworld. I haven't found any patch or UberASM that changes this, nor a code for the Overworld Indicators patch that just shows the Secret Exit icon (The key) instead of a checkmark.
Originally posted by Green Jerry
I know the demo is buggy but in SomeGuy712x's level, the Yoshi filter didn't work, allowing me to enter the yellow pipe right away:
Some levels get screwed up in the insertion process. I always playtest the level before considering it succesfully implemented, but I don't have time to replay every level after updating. I leave the demo out for people to catch these problems in advance, so any help is appreciated
Originally posted by Hobz
idk if you're looking for stuff like this or actual levels tho
A bit of a mix of that, plus some puzzle elements can help to (See VLDC9 switch palaces for inspiration)
Originally posted by TheMorganah
If possible, could you update the authorship of level SWEET DREAMS to my current nickname? Thanks in advance.
Lucky for you everybody's nickname in the hack is already going to be updated to their current name (Such as Super Maks 64 > ASMagician Maks, or Emerald Shell > 7 up)