Banner
Views: 864,293,396
Time:
27 users online: aeiou, blackhart, Bored, cherrybombr, DanOfMostTrades, ElohssaYtrid, Evernn, Fullcannon, Gammed Z, Golden Yoshi, Green Jerry,  JamesD28, Jamie-Lee Brotheridge, Just_add_a_3,  KevinM, le4che, lion, LuigiPlayer1, Masked Man, Mirann, NewPointless, nnj, Ragey, Ralshi02, TheRealCatsup, thiaguintx, Wolfguy423 - Guests: 65 - Bots: 90 Users: 47,852 (2,082 active)
Latest: Bored
Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.Not logged in.
Apparently background causes graphic problems
Forum Index - SMW Hacking - SMW Hacking Help - Apparently background causes graphic problems
Pages: « 1 »
Hey there,
Today I imported a background to my level, in Lunar Magic it looked fine but in Game it looked like this:

(idk if my picture is loading, when not: there are like four horizontal lines of messed up graphics along the level)

Does someone know how to fix that?

Regards

--------------------
Imagine a signature here
Do you use ExAnimations? If so, make you leave page 3 empty as that's only used for Mode 0. Otherwise, you're writing to the layer 1 or 2 tilemap which is not graphics.

--------------------
Okay, my layout looks ugly.
omg yeah the destination of the muncher was 300 (3. page) that was the mistake. Thank you very much! <3

--------------------
Imagine a signature here
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - Apparently background causes graphic problems

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy