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Puyo Puyo Tetris 2 - The sequel that nobody wanted. (A certain blue dude joins the party!)
Forum Index - Donut Plains - Gaming - Puyo Puyo Tetris 2 - The sequel that nobody wanted. (A certain blue dude joins the party!)
Pages: « 1 » Link


Hello there and welcome to the thread about the sequel to the critically acclaimed Kappa puzzle battle game of all time! Yep, I'm talkin' about Puyo Puyo Tetris 2! The upcoming vgame will be featuring an all new mode called Skill Battle and a new story and characters for new and existing players out there! Looks like Christmas came to early this year.
(Eat yo' heart out, Cyberpunk 2077!)


And while you're at it, check out this gameplay presentation featured in this year's Future Games Show and an article from the official Tetris website.

Whaddya guys think about this?! Discuss.
Puyo Puyo Tetris 2 is available now! JOIN THE HYPE TRAIN! And don't forget to discuss the latest happs in this thread and follow @PuyoOfficial on Twitter for updates!
Remember to wash your hands and stay safe!
“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
The game didn't need a sequel imo!! I think they're trying to revive the online scene since PPT usually only has 100 ppl online these days. Recently Puyo company has been putting out some... lazy games, Champions uses the same GUI as PPT with slight changes. I could understand liking the GUI in PPT but... c'mon. #smw{-_-}

PPT has VERY little differences compared to the first. Story was never the main focus of Puyo for me and the new mode and story seem to be the only new additions. I thought Skill would replace Party battle but nope they kept it in even if no one really liked Party mode.
Oh man, how I wish they would make another RPG puzzle game thing like Puyo Puyo Chronicle, they could even just port it to PC, Switch and whatever other modern consoles they want to (like they usually do with most games nowadays). Mado Monogatari is basically dead anyway (well, it still exists but without the original characters it kinda makes no sense to even call it the same series) so might as well merge the RPG origins with the puzzle gameplay.

Although Sega isn't in bad terms with Compile as far as I know (Neptunia and Sega Hard Girls is a thing after all), so they could just make a crossover game with that, it could even be interesting to have the original characters (which are now from Puyo Puyo) and the new ones interact and make silly jokes or whatever.

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Хуй войне!

Bacon is kind of a pig vegetable.
Originally posted by Charizard746
Recently Puyo company has been putting out some... lazy games, Champions uses the same GUI as PPT with slight changes. I could understand liking the GUI in PPT but... c'mon. #smw{-_-}

Nu-Puyo's by Sonic Team and I think they're being like massively underfunded by suits, most likely due to the duds recent Sonic games have been, score-wise (primarily Lost World and Forces, the three Boom games and Mania were by other devs).

Sales-wise I'm pretty sure Forces sold super well despite the initial "pay, beat the game in under the refund threshold, refund it" bonanza going on with the Steam release, but Lost World was on the Wii U and people weren't really too fond of the console. The Steam version, I'm not sure, but the reviews and non more Mario-esque gameplay might have turned a lot of people away from it.

Honestly I'm ambivalent, single player Puyo is a ton of fun, but money's short these days. 15th still GOAT.

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HackPortsASM"Uploader"

I have the original game and love it. While the additional mode here is interesting, it wasn't enough for me to buy Chronicle when I had 20th and it's definitely not the reason for me to buy PPT2 when I have the original PPT. I don't care about the story mode and remain grateful that these games have been including unlock-everything cheats lately so I don't even have to waste my time with story mode.
I might just skip this one. Unless they have more modes, deeper options, and better AI to reveal in the future, I just won't have any reason to spend any money on what seems like a tiny expansion patch for something I have access to on PS3, PS4, PC, 3DS, and Switch.
i'm pretty excited. the upgrade in presentation, story mode, new characters, and skill battle are enough for me, plus as a competitive player having spectate is going to be awesome for tournaments. it's a shame the combo table in tetris hasn't been nerfed yet though, devs should REALLY consider doing that considering people have been complaining about 4w for a decade at this point, especially when they're (supposedly) putting more effort into balancing pvt in this game

Originally posted by Charizard746
Recently Puyo company has been putting out some... lazy games, Champions uses the same GUI as PPT with slight changes. I could understand liking the GUI in PPT but... c'mon. #smw{-_-}

i mean champions was a budget title made partly so they wouldn't have to pay royalties to the tetris company to hold puyo tournaments in japan

Originally posted by kyasarintsu
Unless they have more modes, deeper options, and better AI to reveal in the future

i would kill for tetris ai that's actually challenging
ok so the story is INSANELY good. like, ppt1's story was pretty adequate but this is a step up in every way. it's still pretty monotonous gameplay-wise because most of the levels are vs matches (and you're usually playing puyo) but the writing and translation are spot-on. if you're going to get ppt2 for anything, get it for the story.

the game's darn pretty too. all the backgrounds look really good (with the arguable exception of the one imported from puyo chronicle for some reason), the cut-in animations are gorgeous, the menus are pleasant to look at, and the ui is overall pretty clean. i prefer the design of the set point stars from ppt1/ppc, but it's a rather minor complaint.

especially compared to the MYRIAD of problems this game has. at least on switch, the game is plagued by persistent slowdown due to the fancy cut-ins. it's such a huge oversight that i question how the game even made it to store shelves with this issue. the game will literally slow to half speed on certain animations and not stop when the animation is finished. this is a bad enough problem for puyo, but have you played tetris at even a moderately fast speed while the game's framerate is dipping? it's utter torture. and from what i understand, even if you have spell animations turned off, the connection will lag if you're playing online with someone who has them on.

there are a bunch of weird aesthetic bugs, too. like in swap, the grid disappears from the tetris board when it swaps to puyo. but at the beginning, before it swaps to tetris for the first time, the grid is there? and it comes back if it swaps back to tetris? swap is also missing the shooting garbage effect when you send attacks. it's more noticeable with a swap combo but i'm pretty sure it's always missing. the garbage sound effects are missing from lucky attack for some reason, even though they're present in fever and normal tetris. the board doesn't spin around when you top out in skill battle or party. one of ess' voice lines in adventure is attributed to lemres. i could go on but i'll leave it at that

the ranked system is really obnoxious. ft2 is torture in both puyo and tetris. combine that with champions' rating mechanics (including the ~30 rating reward for disconnecting, and gaining almost nothing for winning while losing everything for losing), 4w existing, and the rampant slowdown and you have a recipe for disaster. there is so much wrong with puzzle league that it's not even worth trying to list all the problems. it's pure, unadulterated torture.

then there's the #rengaming hashtag; enhanced nerfed the combo table in tetris effect: connected a few weeks ago, which really highlighted how ridiculously overpowered literally every tetris player agrees the 4-wide strat is. since ppt2 has the same combo table AND altered the piece movement in tetris to be slower, c4w is even stronger than it was in ppt1, so people are sharing clips of 4w and combo abuse to prove the point. this isn't really an issue with ppt2 in particular though - combos have been overpowered for over a decade, and that might have been enforced by the tetris company, now's just when it's hit an apex of importance.

the dubs are pretty hit-or-miss too. the english dub is mostly reused, even though the new voice clips that are there are pretty darn good. i would have loved to hear them commit to ringo's new voice direction, outside of her alt voice (the english alt voices which aren't reused are excellent too). meanwhile, the jp voices are weaker than chronicle's. given that ppt1's voice acting was stellar, trying to match up to that would have been nearly impossible either way, but man i can only name a few characters i actually like in the jp dub now. you can hear arle's voice actor's throat dying, raffina sounds off, sig sounds closer to how he does in english champions (not a good thing), ess is a step down from ppt1, among other issues.

that said, the gameplay isn't 100% miss. i played tetris vs puyo skill battle with some random guy in free play for like an hour last night and it was a blast. and with spell animations off, it's still puyo, and it's still tetris. it's just utterly saddening that this game came out as sloppy and unpolished as it did, because even with the slower tuning in tetris, even with the busted combos, this game could have easily been AT LEAST on-par with ppt1.

10 bucks says the devs were forced to put out a messy product by sega's higher-ups just like they were barred from nerfing combos
Originally posted by MercuryPenny
altered the piece movement in tetris to be slower

WEEOW how is that even possible, what's it at, like 20arr 140das now? PPT was already basically the OOT honey% of tetris games, shaking my head dude

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shirt status: not on
Unfortunately I never got to play the first Puyo Puyo Tetris, so if I do buy Puyo Puyo Tetris 2, I don't really know what to expect.

For those of you that bought PPT2, is it worth it in your opinion? What are the significant changes between PPT1 and PPT2?

I've played both Tetris games and Puyo Puyo games, and I enjoy the gameplay of both games, although I enjoy Puyo Puyo more. I know I'd probably enjoy the gameplay of PPT2, but if I really want to play either Puyo Puyo or Tetris, I can just do so with the games I already have. What makes Puyo Puyo Tetris stand out from other Puyo Puyo & Tetris games?
Originally posted by Hatsune_Blake
For those of you that bought PPT2, is it worth it in your opinion? What are the significant changes between PPT1 and PPT2?

i'm going to be speaking strictly from a gameplay perspective

puyo is noticeably stronger against tetris in vs and swap. high chains in general hit a lot harder, especially if the last link is a power chain. imo it makes swap even more fun since it makes puyo a lot more important, but it gives me more reason to avoid puzzle league versus since the matchup was unfun enough for me in ppt1.

separate leagues for puyo and tetris (versus rule) are honestly really nice. a little redundant for puyo since champions exists, and all the leagues are incredibly sweaty at best and completely dead at worst. still, it's better than ppt1 where you either had to dodge half the people you came across or grit your teeth and deal with playing your balls off only to have it amount to nothing

skill battle is pretty cool, but not fun until you do like 10 hours of tedious grinding, so unless you're really dedicated to the game or want a mindless timewaster don't bother tbh

as mentioned tetris is slower. i can't give hard numbers - i haven't come across them if they've been datamined - but DAS is slower, entry delay is longer, and LCD might be a bit more sluggish. it isn't really relevant unless you're a pretty fast player tho

beyond that there really isn't that much to write home about. there's supposed to be more content coming up in the future with the first patch dropping in january but like, as it is, it's kinda ppt1 with a better story mode, slightly better online features, and flashier presentation, but a worse everything else. it's still clearly unbalanced and there's an obvious lack of polish. personally i'd say hold off on getting the game and see if the patches make the game any more worth it (or get it at a discount)

e: oh yeah also the switch version was optimized by monkeys so if you get it turn off chain animations
UPDATE
Hello there, everyone! Well, it's been a while since the release of this game, but right now, let's get into it by showing off a brand new content update that's sharper than a cyber razor-cut! But this time...


A certain blue blur has blitzed his way from the planet of Mobius and goes straight into the warp portal, transporting him into the PuyoPuyo universe. He's known as the greatest video game character of all time of what we know and what we love. Yes, I'm talking about Sonic the Hedgehog and he's joining in as one of the playable characters in the PuyoTet 2 roster! And it's not just him joining the roster—some of the characters have pitched in, too:
  • Ms. Accord
  • Lidelle
  • The Ocean Prince

Aside from new characters, a new brand new mode called Boss Raids is now available. Think you can take the heat and take down a bunch of bosses as soon as possible?

Whatcha think? Now, what's next? Ulala from Space Channel 5? Oshare Bones? Or maybe Hatsune Miku...?
Puyo Puyo Tetris 2 is available now! JOIN THE HYPE TRAIN! And don't forget to discuss the latest happs in this thread and follow @PuyoOfficial on Twitter for updates!
Remember to wash your hands and stay safe!
“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
I hope this might get more people into Puyo Puyo.

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Хуй войне!

Bacon is kind of a pig vegetable.
tetris feels noticeably better to play, even nearly identical to ppt1, so that's good. boss raids are good fun and a way more interesting way to grind your skill battle teams.

still frame drops in the switch version though, and sonic and lidelle are both laggy additions, so that's unfortunate. i also hear the skill battle cards you get from boss raids are bugged, and the special effects they're supposed to have don't work?

game's still a long way from being finished, but this is a noticeable improvement
To be honest, I still believe that the whole "release riddled mess game, patch it up later" practice is so fucking lazy, it's actually shameful that companies still try to do this today.

This couldve been a fun game, but even if all the problems get fixed, I'm still not buying this game, because I'm not going to support this type of practice.

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STELLA!
Yeah, the modern videogame industry is a wild beast. It seems to somehow get worse with practices and whatnot, at least most bigger companies.

We're living a sort of renaissance and it's all on indies, fangames, homebrews and that type of stuff. The big industry is severely lacking.
It's still making tons of money, but there's a reason all the titles I mentioned are growing more and more, and that's because of the level of quality and dedication in all of them.

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Хуй войне!

Bacon is kind of a pig vegetable.
I think the main problem in that regard is simply how expensive triple A game development is. I mean, we're talking about multiple million dollars here, if not even multiple hundreds of millions. With games being that expensive to develop, the publishers just can't take any risks, so they decide to play it safe and develop games that have shown to work in the past, which ultimately makes them all feel very samey, with similar story structures, similar skill tree systems, similar quest progression and all that stuff.

On the other hand, since indie games are usually a lot simpler (both in style and in gameplay), they are a lot more cost-effective to develop, giving the developers a lot more room for experimentation (especially since a lot of them start as hobby projects from home, next to a paid main job). Aside from that, since indie developers don't have the same marketing budget as big developers, there's also probably a bigger pressure for them to innovate, or else their games won't stand out enough to sell. There's so many great indie games out there that I've never played, just because I haven't heard of them, which illustrates the problem.

And then there's developers like Nintendo, which are technically triple A developers, yet still often make very innovatives games (like the recent Mario Kart Live: Home Circuit). I'd say they are in a very special position. First of all, they have so much money that they can take a few risks. If they make one or two games that flop, it will still only do small harm to them. Secondly, since their games need to be system sellers, they're actually under some pressure to innovate, so that's why their games always feel so different, even though that sometimes makes them seem very risky and also leads to long development times for each game. Unfortunately, few other triple A developers are in the same position, so that's why we tend to see the same kinds of games from them.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by Arash
To be honest, I still believe that the whole "release riddled mess game, patch it up later" practice is so fucking lazy, it's actually shameful that companies still try to do this today.

This couldve been a fun game, but even if all the problems get fixed, I'm still not buying this game, because I'm not going to support this type of practice.

it drives me up the wall too. i was super disappointed that the game came out like it did, and even if they make the $40 price tag worth it by the end of the year, the fact that it was so blatantly incomplete at launch will still always be in the back of my mind as i play it
Originally posted by RPG Hacker
I think the main problem in that regard is simply how expensive triple A game development is. I mean, we're talking about multiple million dollars here, if not even multiple hundreds of millions.


Is there a reason for that? If it was just because of the scale of the projects, I could understand. But stuff like Kirby, Sonic, Puyo Puyo, Pokémon and whatnot shouldn't really be that affected by that, should it? At least the final products don't give off the impressions that they were super expensive to make in comparison to something like a big mainline Zelda or Mario game. In case of stuff like most flagship titles by Square Enix and Capcom, it's very noticeable that a lot of money went on it. (Also every big western game that looks and tries to be a movie is also very obviously expensive due to literally everything in them).

I suppose in this case it's more of a rushed schedule, but it's still something that makes me confused as to why it still happens.
Unless it's a case of "make a cheaper game quickly to get funds for more expensive game that will sell a lot but is too costly to make often".

But since you actually work with that, you can give a better answer than my guessing.

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Хуй войне!

Bacon is kind of a pig vegetable.
PPT2 is my most played game on my switch
Originally posted by Y.Y.
If it was just because of the scale of the projects, I could understand. But stuff like Kirby, Sonic, Puyo Puyo, Pokémon and whatnot shouldn't really be that affected by that, should it?


That's a good question. I was indeed thinking more about the really big triple A flagship titles (like the recently released Cyberpunk 2077, for example). Forgot about the fact that some of these developers also develop smaller titles occasionally. I was also thinking mainly about innovation in games, not necessarily about their quality. But regarding some of the franchises you named, these are my guesses:

Sonic: Probably a result of general misdirection for the franchise. I'm guessing the developers of the games have long lost their connection to Sonic. I also have the impression that Sega haven't been doing too well for the past couple of years, so maybe they're under some pressure to release games and have tight schedules as a result of that. Anyways, I don't actually think Sonic games are very cheap to develop. It's just a gut feeling, but I think they're decently expensive usually. They do, after all, tend to have high quality cutscenes as voice acting, as well as rather large levels (even though it's hardly noticable, becaues they're cleared so fast).

Puyo Puyo: Hard to say, but since it's also from Sega (?), probably the same reasons apply here. That is: tight schedules due to having to release something.

Kirby: Not really too familiar with the franchise, but I'm guessing Kirby games are such a safe sell that Nintendo doesn't really have to innovate with them. As long as they just make games of decent enough quality, people will keep buying them.

Pokemon: Definitely a tight development schedule. They (for some reason) are forced to release one main line title almost every single year. Now I'm sure their games don't just get one year of development time (they probably develop multiple games in parallel), but still, development time is probably very limited. Way too limited for how successful the franchise is. And that right there is probably also the biggest problem. Since the franchise is so successful, they're under no pressure to innovate at all. They can just keep releasing games.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Pages: « 1 » Link
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