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hidden, silent checkpoint help

I'd like checkpoints that dont set off a sound or sparkly graphics when collected, as I've made the CP graphic itself clear/empty.

I'm using the retry-v2.06 patch, and also I like to have many of the CPs on-screen at the same time to make sure the player hits them.

why? because its a troll hack (Grand Troll World 2) so it's a bit weird)

I've tried using this code but it seems to crash the game when used with the retry patch. thanks!

org $00F2E9
db $00

org $00F2D5
BRA $01
Retry hijacks $00F2E8 so that's why it crashes. It should work fine if you repatch retry, since it'll overwrite your edit (while the other one will stay). For the future just keep the edit at $00F2D5, since the other one (don't make Mario big at the midway) is already included in retry.
Kevin's suggestion to reapply the retry patch has stopped it from crashing and now my CPs don't have a visual effect.

however, the CP sound is still there. maybe the easiest way to get rid of that would be to remove the sound effect from the rom as only CPs play that effect. I dont know how to do that tho, so I still need help. thank you @kevinM <3

I'm not sure how to 'For the future just keep the edit at $00F2D5, since the other one (don't make Mario big at the midway) is already included in retry.'
You're right, you need to open retry.asm and remove these two lines:
Code
	LDA #$05
	STA $1DF9|!addr

then reapply retry.

Originally posted by MoghedienNinek
I'm not sure how to 'For the future just keep the edit at $00F2D5, since the other one (don't make Mario big at the midway) is already included in retry.'

I just mean, if you want to save this patch for a future hack or something, just include the second part since the other one will crash the rom if used with retry (also I got confused and thought that edit was to prevent Mario to get big but it's to remove the sound).