HackJam voting closes in
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Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
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Disable Jump Block by WUK
Forum Index - Valley of Bowser - Moderation Questions - Blocks - Disable Jump Block by WUK
Pages: « 1 » Link
File Name: Disable Jump Block
Submitted: by WUK
Authors: WUK
Act As: 130
Includes GFX: No
Description: If you stand on that block you can't jump but you can spin jump.

No credits nedded.
There's a few issues with this block. First off, you absolutely don't need to repeat the same code 6 times for the 6 labels you use it in, you can just have it once and put all the labels you need right before it. Second, most of these labels are unnecessary: if you want to make it work when Mario is standing on it, then you just need MarioAbove. A consequence of this is that jumping is disabled also when touching the block from the sides, which I assume it's unintended.
Finally, I think this is too specific for a submission, and besides that it can be already achieved with this block.
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Forum Index - Valley of Bowser - Moderation Questions - Blocks - Disable Jump Block by WUK

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