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How does the game decide which sprite goes to which slot?
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I have a goomba and a p-switch on screen with the p-switch in a higher sprite slot. The switch is under the goomba and their x position is the same. Then I go through a door into a new subscreen with the same constellation. But this time the goomba takes the higher spriteslot.

Does anyone know why this happens? The second goomba occupies the same sprite slot as the first p-switch.
Will they take these sprite slots consistently as long as there are no other sprites?


When two sprites are at the same position, what actually determines their slot IDs is the order of the sprites in the actual sprite data. Lunar Magic lets you mess with this by selecting one of the sprites and using the scroll wheel to bring the selected sprite forward/backward in order.

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Forum Index - SMW Hacking - SMW Hacking Help - How does the game decide which sprite goes to which slot?

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