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Frivolous Journey - Featherweight Fort
Forum Index - SMW Hacking - Works in Progress - Frivolous Journey - Featherweight Fort
Pages: « 1 2 » Link
Sup.

Been working on this for about 3 months now, felt like making a thread for it for whatever reason so here it is.

Current plan for this is to just design some levels (going for 40 to 50 levels total), no bosses or any real plot since I have a lot more fun designing levels so I'll just stick to that lol. Still not sure on what I'll be doing with the OW since I won't be making the levels in any particular order and don't really have any world themes planned so far, but I'll figure it out eventually.

Mandatory screens below:


Look pretty nice from your did so far and i glad that you didn't just quit hacking.

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Userbar made by Green Jerry




good shit good shit i love this

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HackPortsASM"Uploader"

The aesthetics are just so nice on the eyes. Despite how simple SMW is with its rather inconsistence style it really does seem to stand out in these screenshots.
The addition of the Beta Sharks is really cool too so I hope that you'll use other prototype elements as from what I have seen from said leaks there are a lot of things to work with.

Anyways looking forward to seeing more of this. #smrpg{haha}


Some more progress on the desert level, now featuring fire snek


Cut the fire snakes for shorter hopping sharks. Will probably still be using them in a future level since it's a fun sprite to mess around with, but I felt they didn't really add much to this particular level lol.
do we have a name for this new playable lad
i propose "Giulio"



looking good, though, idk what else to say
Luigi with Mario colors is what we call here as "Slim Mario".
Or better saying... Mario Magro.

I loved the aesthetic, very cool.

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"If you imitate someone, you can never surpass them."
Red Luigi, who will pierce the heavens...

The progress shown so far looks really cool, I especially adore the mixture of vanilla and custom graphics. It all meshes great together, and the aesthetics are like the cherry on top of what I can only describe as a ROM hack cake. The level design appears to be quite fun as well.

40 to 50 levels in total sounds very ambitious, so I wish you good luck with this project of yours!

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What is a Lunar Magic, and can I eat it?
I love that quicksand in particular. The gradient darkness is really eye-catching and the color choices are really good. The animation's really nice, too.
Thanks for the nice comments everyone!




Still working on the desert level, a lot more satisfied with it now. The sharks are tweaked dolphin disassemblies (as evident in the last GIF I guess lol) and the jellyfish are just reskinned Blurps.

I have a few more levels under work, but I haven't made much progress on them other than a rough outline of the overall look/gimmicks so I'll hold off on showing them right now.
Working on this again! Here's some more progress on the desert level, now also featuring jumping piranha plants and sand bubbles (that act as sprite-only water).



I love how the level is coming along with all the little details as well as not going for conventual desert gimmicks when it comes to designing the level.
As always I'll be happy to see more progress whenever it comes. #smrpg{y}
Thanks @ 1UPdudes!

Here's a video of the completed desert level, Sinking Sand Sea! I've already got a few new levels under work, should be revealing more of them soon.


Spent most of this week tweaking a few setups on the first level I've shown here, Fuzzy Peak (tentative name). Here's a video of it since most of the new levels I've been working on aren't really in a presentable state yet lol.


I have nothing to comment gameplay-wise, but I suggest using line guide graphics for the Mario-only blocks so that it looks nicer, because the graphics you have used don't really fit the environment that well. Or better, just use line guides themselves.
This is what I like to see when it comes to level design, especially for more traditional level designs. Everything that has been showcased has a purpose and how the ideas presented naturally evolves with each screen without necessarily breaking its flow. I like what I see.

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On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Thanks for the comments! @ the sprite-only blocks, I probably won't be changing how they look on the Fuzzy level just to keep things consistent throughout the hack, but thanks for the suggestion regardless.

Here's a small preview of the next few levels I'm working on, a castle level with slow falling Thwomps and an autoscroller forest level. Both are still massive WIPs, the castle level in particular since I'm still not sure on where I want to go with it aesthetically or how I'll work out the obstacle progression lol.


Here's some more progress on the autoscroller level, Slow And Steady, now about halfway done. Not entirely sure on what to do with the second half yet, was planning on just using a faster autoscroll speed but the Sumo Bros. don't lend themselves too well to that.


that palette is... different. But I really like it. Fits well with the style of the hack, great to see that you keep working on this steadily :)

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C3 stuff: http://www.smwcentral.net/?p=viewthread&t=67626 HDMA-Codes and Custom Music included!

1 Island Of Vanilla Feeling: http://www.smwcentral.net/?p=section&a=details&id=5988

MaSeHiHa World 1: http://www.smwcentral.net/?p=section&a=details&id=6055

DINGS Demo: https://www.smwcentral.net/?p=section&a=details&id=12147

Pages: « 1 2 » Link
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