Banner
Views: 925,819,879
Time:
10 users online: 2pvenezuela, Infinity, Klug,  Lazy,  MarioFanGamer, OEO6, Qwoll,  RussianMan,  SimFan96, SJandCharlieTheCat - Guests: 65 - Bots: 176 Users: 51,758 (2,051 active)
Latest: zonicnacho1
Tip: Remaking levels from other Mario games is strongly discouraged, especially popular ones (World 1-1 from SMB or SMB3, for example), as their over-presence in Mario games, official or not, often makes them uninteresting to play.
Not logged in.
Frivolous Journey - Featherweight Fort
Forum Index - SMW Hacking - Works in Progress - Frivolous Journey - Featherweight Fort
Pages: « 1 2 » Link
Going off of everything you have shown off here, this looks really promising! I'm excited to see how this turns out. Things look nice aesthetically, but the true highlight is of course the level design. I'll be keeping an eye on this one. Keep up the great work!
I think that palette looks great, actually. That deep dark crimson is a really awesome contrast.
Resuming work on this after a small break. I have a few new levels I'm working on, but none of them are in a presentable state right now sadly. For now, here are a few screens of the second half of Slow and Steady.


Done with most of the finishing touches on Slow and Steady (other than garbled graphics occasionally appearing for a few frames, due to the Sumo Bros. flames I assume), here's a video showcasing it.

Your level design is always a treat, I'm really enjoying the flow of your newest level. It reminds me a bit of Tactical Ambush Operation from the original JUMP if it utilized some more modern blocks and sprites. Great Work!
So I'm guessing Sprite Stacking is gunna be the new 1F0 Tile?
The level looks really nice and I like the music and overall aesthetic as well.

(Sonic CD has a killer OST to choose from)

That said I like how the first half of the level is pretty normal then you get all the Sprite Stacking action in the second half. Looking forward to seeing more whenever! #smrpg{y}
Small update on the forest (world 1?) castle, as of right now based around slow falling Thwomps and Monty Moles. Aesthetics are probably closer to final than the actual level design, as I'm considering making each world's castle a "mesh" of the gimmicks from their respective worlds' previous levels.

Some more progress on the castle level, tentatively named Featherweight Fort. Struggling a bit with making good use of the moles (in conjunction with the slow falling Thwomps/Thwimps), so I might save them for another level.



Pages: « 1 2 » Link
Forum Index - SMW Hacking - Works in Progress - Frivolous Journey - Featherweight Fort

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks