As always I'll do my best to reply and answer any questions you have about the project as well as discussing more details of the project if something reminds me of an upcoming feature.
Originally posted by lion
Thanks as always Lion. I've played most the games you mentioned but I'll say that Meat Boy is probably the one I take away from most. End is Nigh is done by the same person but I love it more than Meat Boy for how the character controls.
Its super tough but so satisfying to beat so I'd recommend that one completely. I feel once players get used to the seals they'll be easily able to navigate levels.
The main reason they exist is to add to the pressure and focus of having to keep moving constantly!
Originally posted by Idunno
Thanks! I'll be keeping the visuals simple as the ones currently shown are just meant to be really basic "Ice" however come the actual level they'll look a lot nicer.
Originally posted by Counterfeit
Thanks. What you said is how I feel with Lives these days. In some games and hacks they work to a certain extent however I do feel they are on their way out with how often the Retry Patch and Life Farms are seen in hacks.
I want players to be able to dive straight back in with only the smallest bit of downtime between attempts. For world themes I have a few already planned however despite the local it'll still have a frozen touch to it.
I have planned out a Volcano Level to show up as early as World 2! Space however might be something you'll see much later...
As for ideas around freeing seals I've only really had the gimmick been that the number of seals chasing you change. Earlier levels might only have 3 or 4 however later on you can encounter levels with 9 seals following through dangerous places.
I am thinking of having areas without seals as smaller bonus areas that take away the pressure of seals but could have the timer lowered so you need to be as fast as you can.
Originally posted by NopeContest
Thanks Mate! Glad you like it!
Originally posted by Miku
Cheers as always Miku for the support!
I am still working on Enemies for the hack so the Orcas are just place holders for now really. The Flagpole will probably be replaced or animated come later on as I agree it could use some more style to it to make it stand out more.
I'll probably share some enemy designs soon and see what people prefer/like.
Anyways not much else really to show today but I am thankful for the replies so again many thanks for that.
I'll probably show off some Enemy Designs next as well as some concepts I have for World Themes. Would anyone be interested in seeing doodles/concept art for the project?