Vanilla Mario World 0.02v by monkey03297
The Nintendo Presents is unchanged.
I'm liking the title screen, very basic but very interesting.
Okay so I guess you'll put something here but, at least spell "message" right.
The overworld is quite nice but I can see that the sunken ship is on a rock, maybe a weird choice but other that it's a pretty solid submap. (The other submaps and the main map didn't have any problems, so I skipped over them.)
Wasn't changed that much, the text is unchanged.
Relatively short level, very basic with sparing uses of decorations. I'm liking the simplicity so far.
Another very fun and very simple level. The use of vines in this stage is just amazing. Prompts to that.
A rather simple level with a secret exit. All levels so far were reminiscent of the original levels. This one is inspired from 103 or Yoshi's Island 3.
Let's move onto the Yellow Switch Palace.
YELLOW SWITCH PALACE
Lots of coins and paths to choose, personally took the bottom path and it's not too bad. Very simplistic switch palace.
I liked the use of the Layer 3 Water in this level, with the spike balls and fish. Even the underwater subarea was cool.
Like playing regular SMW again, just brings nostalgia. I love this hack so far.
Very easy and very short, with an Iggy bossfight to top it off.
World 1 was amazing and felt like nostalgia to me with the uses of the layer 3 water and the yellow switch palace secret.
Feels like a sequel for regular Super Mario World. You really did an amazing job!
The castle sequence text isn't changed.
The classical pipe behind the level. Amazing place to hide a secret exit. Good Job!
This coin block here while useful can impact the players jump and can make them lose a life. I suggest you remove it.
The level is overall quite good, I liked how you used super koopas with the high ground, but this level could use some big bushes or more small bushes.
That coins is amazingly placed, give the player that memo of "Hey! There is a secret here!" Which it actually was. Amazing ghost house overall but you could change the BG scroll rate to variable instead of constant.
I'll group these level together because as you said, they aren't finished yet.
W2-5, W3-6, W3-8 and Star World will be omitted from testing due to your note.
In this pipe you don't exit like normal, you just fall instead of the pipe exiting animation.
Slip-slide cave level! I loved it, it was harder than the previous levels, which is a good thing and shows the difficulty curve slightly rising.
This, again, is another amazing level, only thing that could be improved is giving more time to the player, other than that the level is full of secrets and subareas to explore.
The secret exit was well hidden, it took me a couple of tries to find it. The enemies are well placed and aren't hard to dodge even while holding the P-Switches.
W2-8 Green Ruins
When too much stuff is on screen this Volcano Lotus, glitches out a little bit. This section is also very hard without taking damage.
It was a good hard castle and was the only one to have a name next to the stage number.
GREEN SWITCH PALACE
Unlike the other palace, this palace has a timer. Palaces should have timers normally so changing it to 0 here would be recommended.
As you said, the secret exit is unfinished so I'm not gonna comment on that.
Small cutoff here, no big deal.
A pretty cool, slow, water level. Very relaxing and wasn't challenging.
World 2 was pretty solid too (Except the not finished stuff). I liked the uses of levels and changes you made, even adding a custom made castle into the mix.
I liked World 2 and I suggest you maybe more decorations to some levels but other than that, it was amazing!
Yup, a cave level. A lot of backtracking to get the secret exit but at the end, it worth it.
I recommend you remove the piranha plant here, it doesn't pose any challenge and gets stuck into the wall afterwards.
This level is very reminiscent of the original games Vanilla Dome and I can see it was very much inspired by it. I love this level a lot.
A very cool mix of Vanilla Secret 2 and Vanilla Dome 4. I loved the Layer 3 water usage here as well.
This level is like W3-7 but without water, and more reddish! I loved the Yoshi Coin placement here, very challenging.
A vertical cave level, like Vanilla Secret 1 but the ending is in bright red.
Very red and very interesting level, the secret exit was just brilliant.
RED SWITCH PALACE
A mazey type palace with moderate difficulty. Very good.
While the fortress itself is good, i suggest you put a checkpoint near the boss door, so if the player dies they don't have to beat the whole fortress again.
And since W3-6 is unplayable that concludes my testing. I gotta say, this hack has some amazing charm to it, like the original game.
Feels very Nintendo and they're approach on the Dinosaur Land if they were to revisit it again.
Amazing job in the hack so far, keep it up.
Lots of love, S1Z2