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Forum Index - Important - SMW Central Creativity Convention: Winter 2021 - Kaaaa-wiiiizzz! Welcome to C3!
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When are we gonna get the trophies?

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Times New Roman is like whole wheat bread



Originally posted by ninj
When are we gonna get the trophies?

be patient friend, hope we can receive the trophies
Originally posted by ninj
When are we gonna get the trophies?

The C3 results weren't released yet. You'll only know when they are there.
We haven't even voted yet fam
Originally posted by Katerpie
Originally posted by ninj
When are we gonna get the trophies?

The C3 results weren't released yet. You'll only know when they are there.
oh

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Times New Roman is like whole wheat bread



I thoroughly enjoyed the quiz and it was really fun.

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I am yoshi9429 enjoying Lunar Magic and Touhou Danmakufu ph3 and RPG Maker MV.
Originally posted by K.T.B.
Apparently, most of the questions were made by bebn legg, so it's not a huge surprise how many music questions there were.

Yes, I think my bias with SMW music and the site's music section were apparent, hehe... I definitely feel more comfortable writing questions about the music section and its submissions than others.

Originally posted by ECS.98
Also, the questions did feel very biased, most of mine were related to music porting, and i know absolutely nothing about music porting (and interestingly enough, there wasn't a single question about ASM or graphics)


There were a lot of ASM and GFX-related questions as well, I guess it's just chance at play here.

Originally posted by ECS.98
It also seemed to me like some questions almost demanded you to search for them, which kinda defeats the purpose of the quiz... like, there's a difference between something that could be more common knowledge, or just straight up asking "How many ports of [Insert game here] are there in the music section right now?"... that isn't really something i could know unless i'm a music mod or something...

With some of those questions, I think the idea was that you would be able to answer just by having a general idea of the answer (or like (I think) Sinc-X said, deduce which answer would be most plausible), and I tried to reflect that in the answer choices.

You can also blame me for all of the obscure Mario trivia ones.
Originally posted by K.T.B.
and the Mario & Sonic games.

Except that one. That one was Tahix. #tb{:>}

I'm super interested in hearing everyone's thoughts on the questions though, to see what people liked and disliked, so we can course correct for any future quiz-y events (not that any are currently planned, but you never know!) Keep the feedback coming!
Out of curiosity, what were the two questions that had "wrong" accepted answers? I saw someone post a screenshot of what supposedly was one of the bad questions earlier (their post was deleted), but it didn't look wrong to me.


Also bebn, on the off-chance that we ever have an event like this again, my only real suggestion is to include more questions that would be relevant to this community's overall interests. For example, if you want to include a specific question about a game: Rather than choosing a game like SMB Special (which most people from here have probably never heard of), it might make more sense to choose a game that these forums have actually been in a "craze" for in the past, like the Touhou series, Persona Q, Undertale, Cave Story, or Sonic Robo Blast 2 - just to name a couple of examples. All of these are games that hugely blew up here in past threads/IRC/Discord conversations, so a question about them would make a little more sense and probably feel more fair.

Then again, someone will probably come along and make the argument that an SMWC quiz shouldn't have any questions at all that aren't strictly related to the content on the site, and I suppose that perspective is also fair. I just get the impression that there weren't enough "easy" ones, and I think I probably encountered every question at least once.
Originally posted by bebn legg
I'm super interested in hearing everyone's thoughts on the questions though, to see what people liked and disliked, so we can course correct for any future quiz-y events (not that any are currently planned, but you never know!) Keep the feedback coming!


I'm ambivalent. I would say I'm mostly positive, but there were definitely some things I disliked as well. The biggest positive is how fun it is to find the mystery man! I definitely found myself clicking some threads I otherwise wouldn't have because he might just be there and when I was there, I might as well take a look at the main post and leave a comment, you know? A lot of the time I clicked a thread to find the mystery man but got distracted by the post and completely forgot to look for him lol

The negatives can be explained as specific questions and as trends in the questions overall, I suppose. Specific questions are almost pointless to talk about because there were so many, so I am going to try to evaluate the trends I could see. Note that I am obviously missing a lot of data here, so my conclusions might not be accurate! With that out of the way, I thin the trend I had the biggest issue with is the tendency for questions to be extremely niche. I'll give two examples, both very technical: "which sample numbers are considered percussion?", and "which opcode does byte $EA correspond to?"

My point with bringing these up is that you have to be very into music to be able to answer the first question and you have to be very into ASM to answer the second question. I ended up making a 1/4 guess on the first one, but the second one was easy for me to remember because EA never does anything useful, so obviously the answer has to be NOP. I got a lot of questions like this that boil down to knowing the answer or taking a 1/4 guess. This kind of question is not fun, because there's no mind trick you can do and no real deduction you can use to improve your odds. There is no actual connection between the number $EA and the opcode NOP, you just have to know it. It's absolutely hilarious that $EA is an opcode that does nothing, but it's also a completely arbitrary connection. The same thing applies to all the questions referring to how many of a certain port there are and others like it. There are so many songs that there is no way to make any sort of deduction to give yourself a leg up. Which of these four Japanese mumbo jumbos refers to the music in Carol's latest demo? Fuck man, I can't even remember my own language!

There were a lot of good questions though. The ones that were less specialized and more in line with what the general public might now were much better in my opinion. The fact is that the only interaction most members will have with resources like music, ASM and graphics is inserting them into their hack. I think questions about SMWC's timeline were very interesting for example, as that is something you'd be able to learn just by hanging around and talking to people. Those were also interesting to learn the answers to if you were wrong, which makes the question feel like a win-win. When you get a question that you just don't know the answer to in any timeline it feels unlucky and when that happens repeatedly it feels unfair.

Also some questions were flat wrong, which is very uncool. I understand that yall are doing this for free and I really am grateful that you're doing it. I still felt the need to point this out, even though I have no doubt that you're aware already.

I think for something like this the positives are self-evident but the negatives are more latent. Because of this I needed many MANY more words to express my criticisms than my gratitude. Please know that what I said at the start still holds true. I had som issues but it was mostly a positive experience and a massive net gain for my enjoyment of the event.

Lots of love mod/admin/staff team #smrpg{<3}




Edit: I was the one who posted a screenshot. I didn't save it since it wasn't allowed, but I believe it said that BEQ was tied to the accumulator, which isn't the case. There was another question that refered to LDA $XXXX as absolute program-counter relative, which (maybe I'm ignorant here) I have never heard of and I'm pretty sure is blatantly incorrect.

allow shy guy emojis in post footers you cowards!
Originally posted by Von Fahrenheit
Edit: I was the one who posted a screenshot. I didn't save it since it wasn't allowed, but I believe it said that BEQ was tied to the accumulator, which isn't the case. There was another question that refered to LDA $XXXX as absolute program-counter relative, which (maybe I'm ignorant here) I have never heard of and I'm pretty sure is blatantly incorrect.

The question you posted was the one asking what BNE stands for, to which the accepted answer was "Branch if accumulator is Not Equal". That seems correct to me? Unless your problem is the "accumulator" bit, but that's still not exactly relevant to the main point of the question, since that's not part of the acronym. And none of the other options were anywhere close to it either, so it feels like semantics to me.


I actually thought the question about "which samples are percussion samples" was pretty simple, since that's one of the first things you learn from reading the music porting tutorials. There were a couple of other porting questions I thought were a lot harder, like "which sound channels does AMK remap to be sound effects channels" and "which vanilla sample doesn't loop". I'm not sure what the latter question was even trying to ask; individual samples can "loop"?
I mean, fair enough that you can tell which answer is supposed to be correct on the BNE one, but it still doesn't depend on the accumulator and it makes much more sense to refer to it as "Branch (if) Not Equal". I don't know the first thing about music porting so yeah, there were probably better examples. I understand it looks pretty silly for me to have written such a long response and also using a bad example, but I hope people can understand that it's not this specific question I took issue with. I think my point is quite clear, even if I am clearly no good at ranking music questions by difficulty.

allow shy guy emojis in post footers you cowards!
Leaving aside the quality of the questions (I did have fun), I'd just like to say it was a great idea for a C3 side-event. It used to be they were the flaky bit of the convention, but the past few C3s have been excellent at making events that don't take away from the C3 flow and actively encourage you to post, which is very important.

Would be cool if you could keep it up exactly like this!

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Originally posted by K.T.B.
I actually thought the question about "which samples are percussion samples" was pretty simple, since that's one of the first things you learn from reading the music porting tutorials.


I think that's kind of the point. You'd only know it if you actually port music, which only a small part of the community. I think it would be more reasonable to ask questions about inserting music rather than porting music, since inserting music is something the majority of hackers should be familiar with.

That being said, all of that wasn't actually a huge deal to me. I personally didn't mind that some of the questions were quite specialized (even though the music-related ones did seem to outweigh, but that could just be a coincidence). I don't think participants are necessarily expected to be able to answer every single question, and it gives a little reward to those people who are actually familiar with certain areas of SMW Hacking. I even liked that one SMB Special question I got. Admittedly, I had to look up what "Hachisuke" is (the question wasn't directly about that, so I felt like it was morally okay to do so), but once I knew it was the bee, I remembered "oh yeah, I think I've heared about that in a video... didn't it give you 800 points or something?". It actually feels kinda nice to be rewarded for having such trivial knowledge.

Really, the only kind of questsion I didn't like at all was the "how many X are there in the Y section" kind, because I feel like there's only a single person on this planet who would know that without looking it up (that being a music moderator/the person writing that question). It's the same as me asking "how many socks are there in my drawer". Of course I know how many there are, but unless you come into my house and look into my drawer, you just don't have any chance of knowing, so at buest you can take a guess. I don't even consider this "niche knowledge", I consider this "knowledge only a person could have who works on the music section and has randomly gotten exposed to these statistics while doing so".

So yeah, in short, I personally don't mind specialized questions or niche questions, but I do mind questions that are literally nearly impossible to answer without guessing.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by K.T.B.
Out of curiosity, what were the two questions that had "wrong" accepted answers? I saw someone post a screenshot of what supposedly was one of the bad questions earlier (their post was deleted), but it didn't look wrong to me.

I legitimately have no clue, but if you noticed your question count drop by 2, now you know why.

e: as a side note, another trivia contest of sorts would be nice to squeeze in this year, but outside of C3 and with more forgiving questions.
Regarding hacking-related stuff, all I knew for sure was that Lunar Magic defaults to level 105. There was some question about music files or something and I only picked ".brr" because that word was vaguely familiar to me, and I was lucky enough to be right.
There was a good amount of site history questions that I didn't really know anything about.
I'm pretty good at the trivia part, but I constantly glazed over a word or two and ended up picking the correct answer but for the wrong question.
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