I wasn't prepared, so i quickly coded all of these things.
Essentially a Chasing Spiny but for SMB3 - this guy will spin himself towards player.
An SMW Sprite remade for SMB3, though it isn't the same, as it doesn't have variable jumping Y-speed and it doesn't randomly chase the player (mostly due to space issues as I chose a bad bank to fit it in).
Inspired by a JUMP level, though this is a custom sprite instead of blocks that would make shells stick. This koopa's shell will stick to walls. It'll unstick itself when it wakes up. Imagine this in kaizo levels...
I don't have a whole lot, but if you didn;t know, I've made a lot of things since last C3 and have shown them on Twitter. I'll link a few tweets:
I really like the Sticky Shell one out of these. It really opens up the potential for some crazy Kaizo levels if you can utilize it to its advantage. Also, of course you had to put an 1F0 in there. Good work!
I'm seriously impressed with all the stuff you ported or made for SMB1 and SMB3 RussianMan, especially the Sticky Koopa. Like others have said, it looks like it could be used for some rather interesting setups.
I have a question about your port of the Hopping Flame though, can either flame be destroyed if Tanooki Mario lands on top of them in statue form? I can imagine the big flame would be defeated by the statue stomp, though I can't easily visualize the same thing happening with the small flame.
You coded all of this "quickly" while you weren't prepared? That's pretty sweet! I actually got confused when I saw the flame as I thought that was already in SMB3, but I guess I was thinking of something else. I'd love to see a full hack made using these sprites. The Sticky Koopa in particular seems like it would open a lot of doors for creative levels.
Also, for some reason I'm a little uncomfortable at the fact that the Sticky Koopa has the same color as peanut butter..