What did it cost?
Yep, it's that time of the year again, SMWCP2 progress at C3. We are very close to finishing this game, but with the absense of Blind Devil, progress has slowed down dramatically. That's not to say we didn't make progress, though! In fact, we have quite a few stuff to show:
Magi's at it again with new stuff: A new design and sprite for Hartfowl. Animations in effect below.
He's also worked a bit on Nexus Norvegicus' new tileset with my help, seen here.
As well as this, he's decorated his remade ice tileset with some snazzy decorations above, including pillars for me to use when I revise Chilly Colors to fit the ruins theme.
-CK Crash had been sketching some ideas for a concept of the Dreamer here (image is too big to show in the thread). What do you guys think of it at the moment?
Here's some screenshots and gifs of what we've managed to insert so far:
Now, let's see what the music department has been up to:
-Automated Anger, revised by both Ultima and brickblock369. brickblock, thank you so much for extending the music track and making it more epic than RednGreen ever intended!
-Bells of Eternity, revised by Blind Devil. I'm unsure about this one, but what do you guys think?
-Celestial Citadel, revised by Rilla Roo. He tried his best to make the song sound like Jimmy's orchestral remix of it. What do you guys think?
-Factory Fugue, revised by brickblock369. RednGreen, eat your heart out. One Last Hope is going to have to be revised and extended to even come close to matching the powerful emotions and epicness of this endgame song!
-Flight of Fantasy, a new happy World 10 (Abstract/Dream) level theme composed by Magi and ported by brickblock369. This will play in Honeydew Hills, Reverse Universe's normal world, and awakening's Happiness phase.
-Floating, another Rilla Roo revision. He made the song much less echo-y and even extended it slightly with the SMWCP2 main theme, also like Jimmy's own remix (but subtly added unlike Jimmy's remix)
-Graveyard Shift, originally known as "Two Minds" by S.N.N. and Jimmy. When we found this on YouTube, we thought "why isn't it in the game?" and decided it was a perfect fit for the music of Terrifying Timbers. Blind Devil had managed to get the song in, and thus, it is no longer unused. S.N.N. and Jimmy, if you see this, you're welcome.
-Heavier Than Air, revised by Pinci and ported by brickblock369 (again). It's about time this track got updated.
-Massive Layoffs got a small update.
-Overburn, revised by Rilla Roo.
-Rest in Peace, the hub theme composed by Magi and ported by, you guessed it, brickblock369.
-Six-Eight Sorrow was extended by Rilla Roo, the man who revised this track himself the first time.
-Sleeping Deity, the Dreamer's cutscene theme (and the alternative ending theme) composed by Red Chameleon.
If you want to play the current version for yourself, click on the link below.
Download the current BaseROM here.
Just be aware that these levels are missing and/or do not work:
Lastly, if you're interested in helping out with finishing up the project (ASMers are most important, musicians and graphics artists are not needed as much), feel free to join us on the Discord with the link below!
Come join the project here!
That's it for now. May we finally finish this project in 2021 and its release be an event we'll never forget!
EDIT: New updates!
-Twisted Tune, a very minor edit that slightly extends the bright before the loop + makes the sound stereo instead of mono. The track other than that is pretty good, it just needed some fixing.
-Oriental Opus, at long last, is in the game. Thanks so much to Teows for porting it for Dr. Tapeworm after waiting so long! Now let's see if you can get the other music tracks you claimed finished so Teows can port them.
Finally, Magi has made his own concept art of the Dreamer (which he calls Azalea), and Norveg. Links below as the images are too big: