Aeron's Golden Cookie Quest C3 Demo by Anorakun
The Title Screen is as amazing as last time.
The Intro Screen is meh, since it's still WIP I won't look into it much.
I started off with BOSS TESTING since that sounds interesting.
Entering the first pipe we fight...
2 Mega Moles Guardians:
Nothing much to say here, pretty simple, not too hard.
Kinda meh boss but it's understandable.
Entering the second pipe we fight...
3 Baseball guys:
Ah yes, I remember fighting these in the demo before C3, thank god their easier this time.
They're attacks are quite fast and on a short delay so be on the lookout for those.
The Pink dudes at the bottom don't pose much of an issue, they're just distractions.
They were fun and quite hard, I enjoyed fighting them now that they're fairer.
A small thing is when the fight ends and the "COURSE CLEAR!" comes up the text "MARIO" Has a blueish outline unlike the regular black.
Entering the third pipe we fight...
The Thunder Lakitu Reskin (I legit forgot his/her name)
The fight is decently hard, the background looks good and the music could use some more "blingies" since the stage is ice themed.
While fighting the boss I found and interesting cheese,
if you make him/her hit the bottom pits,
he/she will be at the height of the middle platform,
making him/her easier to hit thus cheesing the boss.
Other than that the boss is quite fun to fight.
Entering the fourth pipe we fight...
Ancient Spectre or Big Boo Boss Reskin
This 4 phase boss is quite interesting, although I'm not sure if this is a glitch or not but after the 2 phase (Water)
The boss just decided to be on the left side of the screen permanently.
Other than that he was fun to fight and is quite easy to defeat.
Now onwards with the levels:
GARGOYLE CLIFFS:
Last demo this level was quite hard and now it's gotten slightly easier.
The first section is super easy now, not sure if you tweaked it to be like so or I just have bad memory.
The second section is uhmm.. something.
The Ropes are inconsistent, Sometimes you grab onto the rope for a split second then you let go of it
and sometimes Mario just doesn't want to grab the rope even though you're in front of the rope, holding UP the entire time.
Aside from that I like this unintentional Among Us reference even though it's just an "A". ;)

The Checkpoint has a weird palette, as well as cutoffs with the animation.
A simple GFX swap can fix this issue.

One thing I forgot to mention is that when you clear the first boss the "Boss Clear" Music doesn't play, instead the music keeps going.
The level is superbly designed. The graphics are interesting, the music is top notch and the boss is kinda meh.
QUSARA SPORT FIELD:
The background is beautiful! The graphics are appealing and the level not too hard.
Weird Checkpoint Palette numero due! Seriously, the level looks amazing but the midway looks bad.

Same issue as the last demo, but now the turns blocks are a weird color.

The Second area is big oof, and by oof I mean quite hard.
It's good looking and has interesting enemies, with the Sumo Mega Moles as my favorites.
Overall the level is cool.
NOCTURNAL GLACIER:
I had nightmares about this one, it was the most difficult thing ever,
(For a non kaizo hack) but that's in the past now.
What has changed? Well, the second section is a little bit easier, which is a plus.
The level relatively stayed the same but was less of a pain to deal with than last time.
FORGOTTEN LIBRARY:
Last time, this one wasn't fully completed.
And from what I have seen on Discord it looks very fun, so let's get into it.
The level is very fun! It wasn't stupidly difficult, or had an ugly midway.
The graphics look neat, the boss was fun to fight but the level is very short.
Overall I liked this demo a lot and it was very fun to play.
Great Job Anorakun and good luck with your project!
Lots of love, S1Z2
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