Hi, this is my newest that i've been working on it since the end of 2020.
In this hack i have got a bit of inspiration in the aesthetics of older hacks (only in a more polished way, without crazy mix that are not aesthetically pleasing) and some new hacks.
I'm currently following the direction of my previous hack (In A Random Adventure) and trying to make levels with a certain focus on one (or more) sprites (but not always following it completely), this is also the first hack i'm doing that luigi is the main player.
currently i have 4 finished levels, so i'll release a demo with these 4 levels for you to play.
Your hack is looking quite good so far! I gave it a look, and it's overall a solid hack so far (I like the saturated palettes in particular). However, it's a bit hard and Altum Cave has several instances of stacked munchers (not just the one instance in the screenshots you posted) you should consider removing.
Just finished playing through the demo and I gotta say, this project seems really promising. I like this style of level design, and the aesthetics are really beautiful. However, I think a retry system would fit better for this type of levels, since there's no reliable way of getting lifes and the level design doesn't encourage exploring, collecting stuff etc, which is not really a problem but I think it simply doesn't work with the life system, which gets boring fast as you go through the death animations and game over screens several times since the levels are very hard.
This was a pretty fun demo to play, i really like how it feels like a 2010-ish hack with the aesthetics and music and also it feels like a more modern hack with the level design which had some pretty creative setups.
I do have a few complains though, i think it would be better if the invisible block in the cave level (neat the reset pipe) had some sort of indication, i think that the night level is a bit too spammy with baseball chucks and this happened to me in the thrid level. Other than that, good job and good luck finishing this.
Played the demo and I can tell this hack is a lot of fun to play, the palettes are pretty and the level design is solid, hovewer, like Redwykelz said, I believe Retry System would fit better in your hack.
I played the demo and I found it quite enjoyable. The gimmicks were interesting and many of the setups used them well. The aesthetics were pleasing as well. I'm excited to see more progress and (hopefully) a finished product. Keep up the good work!
As someone who followed quite a bit of your work in this and your other hacks at Mario Hacks, I know the amount of effort you've been putting into them, for the best; your level design improved noticeably over the past months imho. Keep it up!