I was curious enough to try it out under the pretense that it was "SM64 oriented" in terms of level design. Color me surprised when I found out that everything works as you would expect to, with a fully working level select, level preview, star tracking and such. Even the death system from Mario Odyssey, which really took me by surprise.
It's one thing to read about it, but playing it? I don't think I've had such fun with a hack in years. You've got such a solid base here; this is the kind of game that deserves to be finished, with its own soundtrack, the full fanfare. And I really hope you do finish this someday, you've really got something special here.
Welcome, everyone. Super Mario: Star Seeker is my new hack, that's been in the works for a bit. I've posted a few screenshots and gifs sporadically, but this is the first time I'm showing everything off. Also special thanks to Eminus for creating the hack's logo for me.
What is this?
Star Seeker is a hack that draws heavy inspiration from games like Super Mario 64. That means big, open levels to explore, and multiple objectives in each level. Each level will contain 5 stars for you to collect, and you can do so in any order. Most stars will even be collectible regardless of what you choose on the star select screen. Explore, hunt for red coins, fight bosses, and more.
Truth be told, I've always wanted to make this kind of hack, and Lunar Magic 3's introduction of more flexible level dimensions really inspired me to actually do it.
What's in the demo?
This demo contains 1 complete level, with 5 stars for you to collect. And if you collect all 5 stars, you get access to a small preview of an upcoming level.
I would have liked to have more to show off to you, but it's a bit complex to design levels for this type of hack, and I am also slow. Regardless, I hope you enjoy what I'm showcasing here!