The project is now on GitHub. I wrote some quick stuff about how to use it, but it still is pretty early for regular users to actually make a hack with it.
The core part of the system is done and it's just matter of converting the original sprites
to be compatible with this system.
Anyone is free to contribute to convert any of these. Feel free to contact me in #lx5-laboratory in sneslab (link on my title) if you have any questions regarding the (very little) docs I've included. I don't accept DMs btw, I don't like them.
I have nothing else to show, so that's really everything I had to offer. I hope you all liked it!
Originally posted by 1UPdudes
Is there any real hard limit to what and how many sprites can be in one level now or are all sprites able to be in one level?
As long you don't have over 64 16x16 sprite tiles loaded (maximum limit, which also is configurable) in the same area, anything will be possible to be loaded in the level.