Hey guys! My first ever romhacks are here (nervous af)! Little backstory, I first started this when working with Yoshifanatic1 last year. As you guys know, I released a SMAS ost
with a ton of music and sfx which included advance, smm2, and much more! I decided to incorporate those songs in romhacks so here they are!
Super Mario All-Stars + World with SMM2 Music
The SMAS+W romhack is literally the same game but with smm2 and sma4 music in it. SMB3 took the longest bc I had to hunt various addresses to change the music per level and test them out. The games feel new again and it's such an amazing feeling playing these with an ost that expands the original feel! I'm including a patch
for those that want to incorporate the sma4 bowser defeated song. I didn't include the hack patched bc a slight bug is present which the patch describes. SMW is not playable bc I couldn't include the custom music I wanted to use without screwing up chocolate island 2 (not without swapping the overworld theme with the song I wanted and editing every overworld themed level). That's okay, bc I also have another romhack which should suffice these needs!
Super Mario World: 30th Anniversary Edition
This next romhack is a reimagined Super Mario World that I feel coulda been. I started roughly the end of October thinking, hmmm, what if I could take Yoshi in castles and have SMM2 music in it? Then I thought, what about sma2 changes that make the game arguably better? Then I thought, huh, what if there were more things to make the game have more replay value (gigaleak stuff). It was amazing to think SMW had turned 30 years old so I sought to make a game celebrating it's 30th anniversary! So without further ado, here's Super Mario World: 30th Anniversary Edition!
-Luigi and Peach have different graphics.
-Lives, powerups, Yoshi color, dragon coins, coins, etc are all saved now (similar to sma2).
-You can save at any time now on the map by pressing select.
-Various levels have cosmetic changes to match their placement on the map (including beta bg's).
-Various enemies have cosmetic changes to them.
-Some changes have been made to enemies in the credits.
-There are now 5 special colored Yoshis outside the normal Green Yoshi and each have a special gimmick/power but they can't be used outside their levels until all 96 exits have been found. Trying to use them in any level beforehand will prompt the No Yoshi sign entrance (every level has a unique one and the Yoshi color on the sign changes based on the one you have). Some levels won't allow Yoshi at all regardless simply bc the level is impossible to pass while keeping the Yoshi.
-All level songs now have Yoshi bongos with some exceptions (like bosses).
-Yoshi can enter most castles now (and boss rooms).
-Yoshi can now eat much more enemies, can you find out which?
-Some level layouts have changed to introduce new "unused" areas or match their sma2 counterpart.
-All levels except switch palaces now contain Dragon Coins. Collect 5 or more in each level will change them into Peach coins like sma2.
-Beating special world no longer triggers the fall palette, instead you must now find all 96 exits. This will not only change the map palette and the 1st page enemies like in the vanilla smw, but also every level will now have a new palette and even more enemies will have different appearances (as well as make you be able to take Special Yoshis in most levels).
-A "hard mode" exists which can be activated by going to either Yoshi's House or the Top Secret Area, pausing the game, inputting the konomi code, and then unpausing the game. If done right, a message prompt will appear.
-Hard mode changes the behavior of various enemies (and bosses) as well as adding new ones not previously seen throughout certain levels. Normally the losing powerup system now functions like SMA2 (you first turn into Big Mario and then if you get hit again the box item will drop), in hard mode you automatically turn small like in vanilla smw but the item box is disabled. Midway points also won't give you a powerup.
I hope you guys enjoy these hacks! I put a lot of effort into them, especially the SMW one! I'd love to give credit to some great people, who I've grown to call friends, for testing the game, giving a ton of feedback, and or helping me with various misc related stuff!
If you really enjoyed the game, please thank these guys for making it possible! I wouldn't, and couldn't, have done it without them. Sadly I couldn't fit everyone into SMW's credits but that doesn't mean their contribution was any less. Check out the credits to see who I put lol.
That's all I have guys! Nervous to see how well these do in the public eye. Please lemme know any bugs you encounter, recommendations you may have, feedback, etc. All are welcomed! Here's some screenshots, the spoiler ones include the fall palette and showcases some enemy differences so feel free to spoil yourself if you want to.
-Fixed p-ballon being a white square.
-Fixed Yoshi eating roulette item crash.
-Fixed certain rooms crashing (caused by custom Swooper Ceiling fix and extended nmstl patch conflict).
-Added Lakitu and Blue Jay sprites to overworld.
-Removed nmstl patch to fix Swooper Ceiling conflicts.
-Added SFX to switching item block.
-Fixed berry firepower softlock.
-Fixed graphical issues in sub rooms of Mondo.
-Fixed the correct GFX not appearing prior to the autumn colors flag.
-Fixed another Yoshi eating roulette item crash.
-Fixed some odd patching problem of the bps in which it'd screw up the intro level.
-Corrected the Donut Plains Ghost House Secret Exit door
-Added a Yoshi Coins checker on the overworld so you know which levels have 5 or more Yoshi Coins collected
-Fixed a small oversight in Yoshi Coin checker.