Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so unless you apply this fix, plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Wanted to share my upcoming project: Waterworld!
Firstly it may sounds like a nightmare but with this project I wanted to make water element a fun, enjoyable part of a kaizo environment.
Since no one started to create a hack based on water then I took the challenge!
My goal is to show off that water is not bad, janky etc...
I'm trying to be close to vanilla side but you'll notice some choco sprinkles as well.
I hope you will enjoy this small video.
And no... I'm not a madman, just wanted to create something special.
With all the levels I'm trying to be short, sweet and somehow challenging. Maybe trying to design it for speedrun purpose.
Every level has its own water mechanic (layer2, layer3 tide, underwater, etc..)
~50-70 mario seconds to clear a level if you can one shot them.
Each palace is even shorter but trollish or even tighter.
~30-40 mario seconds
What's missing still:
- 1-2 more levels
- Testing phase already started but still need a lot
I stream the creation on my twitch channel if anyone was curious.
Having helped with some stuff I've already seen some of this but I haven't followed much recently, so a lot of those levels are new to me and they look pretty cool! "Tidal ride" is especially interesting. And also of course the aesthetics are on point. Good luck on finishing the hack.
Using water as a theme for a hack is surely an interesting idea. The levels shown in the video are really creative and even being centered in water gimmicks, it doesn't get repetitive at all because of the diverse ideas. Good luck! I'll certainly give this one a shot once it gets released.
DeppySlide Discord Moderator and Public Relations Gooey
When I saw that this Kaizo hack was all about water, I got a bit worried. Good water levels, especially difficult ones are very hard to pull off. Fortunately, after watching the video my worries virtually disappeared! These look like some fun and fair levels. Good work!
Based on the name of the hack, I'm glad to see that its soundtrack is consisting entirely of Dean Evans music. A kaizo hack (or just any hack) based around water is an interesting idea, especially since water levels tend to be disliked by many people - yet, despite that, the levels shown in the video all look very fun and cleverly designed. Nice!
In the first level shown in the video, there's one point where it seems like the player is required to let themselves take a hit? I'm unsure of that, since there doesn't seem to be any clear indication to the player that they're supposed to do so, at least not without some trial & error (unless forcing the player to do trial & error is the point).
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Oh wow! Now this is cool!
I've always thought water levels were unfairly hated in Super Mario World. This game has such a wide variety of great water controls and mechanics, and it really allows the player to have a lot of control over their own movement underwater, yet these weren't explored too much in the vanilla game, and hacks in general seem to avoid it altogether (In fact, the only reason i like water levels is because of some water levels i found in kaizo hacks, which make great use of water mechanics!)
So i'm pleased to see a hack take full focus on water as a theme! And not only that, this seems to be a great hack along with it!
I really like the way you designed the levels, each taking advantage of water mechanics in a variety of ways, it shows a lot of creativity in setups and a great flow that's kept throughout the level making it look super fun to play!
The atmosphere as a whole is also great, each and every level looks great, with graphic and pallete choices that look beautiful together, and musics that greatly complement its atmosphere!
I also love the extra attention given to the transition between levels, how you made a level's ending match the start of the next one!