The Overworld Design Contest ends in
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Waterworld... Yes a hack about water
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2021 - Waterworld... Yes a hack about water
Pages: « 1 2 » Link
This hack is the perfect evidence, that water levels don't need to be boring and tedious, but can be challenging and entertaining as well.
And additionally to being well designed, you are also caring for excellent aesthetics.
I really like where this is going and I am looking forward to its eventual release. Probably one of this year's top hacks #smrpg{<3}

I'm gonna have to keep an eye on this.

Please pardon the eye.
I love all the creative ways of working around Mario's slow swimming speed this hacks includes. Between ON/OFF layer 3 tides, staying out of layer 2 water, being dragged through water by climbing ropes or platforms or simply getting a lot of speed from very steep slopes, there is a lot of variety so the player won't get tired of the water anytime soon. While fast vertical water levels are nothing new, you do include some very cool setups even in those, e.g. using the revolving net gate to avoid an urchin or by mixing layer 2 water with layer 2 skewers.
You are an absolute madman!

Jokes aside, water has always been a "cringe-y" object in the eyes of many people, so watching you come up with clever usages of it (and with layer 2, no less!) is surprising. The aesthetics are also on point and most kaizo hacks should adopt that.

Good job! And thanks for the underwater rooms with dolphins, I tried something like these once but I was empty on ideas #smrpg{gdi}

(That is nowhere closer to a short video btw :P)
Obviously kaizo sucks, but this looks really pretty and drinking water is very based, so I think it adds up to a net positive

allow shy guy emojis in post footers you cowards!
Pages: « 1 2 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2021 - Waterworld... Yes a hack about water

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