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Rykon-V73's GFX rips 2021 - bonus day
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2021 - Rykon-V73's GFX rips 2021 - bonus day
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Before I begin with the rips, I do have a thing to mention: while I do have some trouble with my hack, I just hope it will eventually get released. Not sure when, but hopefully it'll do.

Now that I'm done with the message, it's time to show a few rips.
I'll begin with the Cheater Cheetah: Wild Wild Quest SNES game(those were ripped by Afruitaday), starting with:

Chester Cheetah: Wild Wild Quest - Euphreaka


This BG uses 1 ExGFX and palette 3.

Download: Here

Chester Cheetah: Wild Wild Quest - Little Shock


The city-themed BG uses 1 ExGFX and almost all palette 3.

Download: Here


Chester Cheetah: Wild Wild Quest - Lostin


This BG fit for oceans does use 1 ExGFX file and almost all palette 3.

Download: Here

Chester Cheetah: Wild Wild Quest - Not-So-Great-Falls


While the waterfalls don't animate, it uses 1 ExGFX file and palette 3.

Download: Here

Chester Cheetah: Wild Wild Quest - Nunb


This arctic BG raises up things a bit with 2 ExGFX files, palette 3, all of palette 1 colors, while making SMW status bar compatible and half of palette 4.

Download: Here


Chester Cheetah: Wild Wild Quest - Quaker's Field


Uses 1 ExGFX file and almost all of palette 3.

Download: Here

Chester Cheetah: Wild Wild Quest - Unclear Waters


The forest Bg uses 1 ExGFX file and a few tiles and palette 3.

Download: Here

Chester Cheetah: Wild Wild Quest - Wall Up

This is the last BG.

Does use 1 ExGFX file, palette 3 and half of palette 4.

Download: Here

This next BG is from one bootleg game ripped by RadSpyro named:

Digimon Adventures - Beach


This does use 2 ExGFX files and the most palette by far: half of palette 0, 1 and 4, a bit of palette 5 and palette 3. The SNW status bar can be used.

Download: Here

The last 2 BG are ripped, but not from a game, but from SMWCentral alone. I only managed to rip 2 BGs. Here's one:

SMWCentral - Clouds


Uses an ExGFX file and best thing: it uses almost half of palette 4.

Download: Here

This one fits casinos in some way:

SMWCentral - Casino


Uses an ExGFX file, half of palette 1 and half of palette 4.

Download: Here

Now for some BGs ripped by Afruitaday and Yawackhary.

Deadly Moves - Japan

This is a game I never heard of in my life, only because it's on the Geneisis/Mega Drive. It sure has some good BGs, like:


Mario can actually walk on the ground if used right.

Download: Here

Deadly Moves - Kenya


May be used with a realistic FG.

Download: Here

Deadly Moves - Spain
Even if it uses a palette, it does use 4 ExGFX files.

Download: Here

Last one:

Deadly Moves - US


The water is animated.

Download: Here

For the next 3 BGs, I should mention those come from Dynamite Headdy for the same console. Ripped by WizToad, converted to SMW usage.

Dynamite Headdy - 3-1: Down Under / Fire Carnival


Comes with an HDMA file. To use, in case you don't know:
1.Download UberASMTool.
2.Download 'Scrollable' HDMA Gradient from SMW UberASM section.
3.Put ScrollHDMA into library folder and HDMA.asm in level folder.
4.If you do know the other steps, then use UberASMTool, test the level and enjoy.

Download: Here

Dynamite Headdy -
2-3: Mad Dog and Headdy / Concert Panic



Your typical singing BG.

Download: Here

Dynamite Headdy - Practice Area: Headcase and Beau's Room



Download: Here

Here are 3 more. The last one will surprise you:

Dynamite Headdy -
1-1: The Getaway / Escape Hero!



Good for studio-type setting.

Download: Here

The BG below is also special:

Dynamite Headdy - 2-2: Toys in the Hood / North Town

While the clocks don't animate, there's something that does and posted a slow version of the same animation:


Again, good for a studio setting.

Download: Here

Okay, now the last one is special. Anorakun couldn't ripped it, because of the GFX size. Well, I tried it all the way to the end and the GFX sie doesn't seem to change. Here it is:

Castlevania - Dracula X - Stage 1



This is the basic version. The only difference is that FG2 overwrites bushes, diagonal pipes and gradients. Everything else is safe.
Not so fast, since I did some palette variations. I'll post 2 of them:



The first one is seen when you fight the boss and the second one is fit for an inferno setting.



The first one is for an angry setting, when Mario is furious and the second one may fit for a dimension. Sure I had an idea of an alternate dimension palette, but you know how that goes.

Download: Here

When I have the time, I'll post all the rips in the SMW Graphics section.

Feedback is appreciated.
Interesting rips. My favorite one has to be the Wall Up one. #smrpg{:3}
Man, those are gorgeous!!!

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Previously known as Darkslayer (2008-2020)
Wow, I wouldn't have expected a Chester Cheetah game to have such lovely backgrounds. #wario{O_O} Very nice ripping!
Very beautiful backgrounds! I'll have to keep these in mind if/when I ever make a hack. Good job.

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OLDC Judging: In progress
Twitter
good rips as always Rykon, it's a shame the waterfalls one doesn't animate but still nice lmao

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2021 TRENO vibe check thread
Check the first post for updates.
Again, check the first post for a bonus update.
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Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2021 - Rykon-V73's GFX rips 2021 - bonus day

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