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Rilla Roo's C3 Stuff Part 3 - NSMW1 Remastered World 3 Demo

Super Mario WorldDemo

Originally posted by Me a few weeks ago in my hack thread
I have no plans on releasing a demo this next c3


Well, forget that, because here's a demo of New Super Mario World 1: The Twelve Magic Orbs Remastered which as you guys already know, it's a remake of my most successful hack that improves and updates a lot of aspects, to make it feel more fresh and polished. This demo includes all of World 3, which means that there are 8 levels and 10 exits (12 if you count the switch palaces).

Screenshots:

















DOWNLOAD
My Hack - Beta Testing
Don't ask me when i'll make NSMW3.
This is looking good, it'll be nice to revisit it with the addition of the power-ups and other updates
Originally posted by Green Jerry
Just opened the hack and noticed you're now using the vanilla title theme. Is this a placeholder or will you be using that one?


It is a placeholder just like the palettes in the C5 intro screen
My Hack - Beta Testing
Don't ask me when i'll make NSMW3.
I already knew about this project but I'm really hyped for it! Can't wait for the full version.
I'm going to play the demo very soon. Today was a busy day, so I'm tired. Looks very promising.
very good this remake I will test your demo tomorrow#smw{;)}
I won't be able to play today because I'm going to sleep today#smw{-_-Z}
Generally I thought the level design felt really smooth. Sewers and Rooftop Jumps isn't as nerve-wracking as it was in the previous version, and also in Sewers, it helps having a Superball powerup because of how confined the overall space is.

Though in Explosives Inc., I am a little worried about the middle Star Coin... as the Robo-Ejects might blow up a lot of blocks up to the point that it might be nearly impossible for Mario to pass... I got lucky I saved my Cat Mario powerup and used its wall-sticking ability to pass through 😅

In Polluted Waters, I was confused about the purpose of having Bubble Flower, as the bone enemies are immune to them... until I realized they're used to open Star Coin spaces.
Sidenote: I really am not the biggest fan of Bubble Flower's bubbles popping too quickly after a certain range, though I know you're not the one responsible for the power-up functions themselves.

And in Toxic Orb Inc. LLC, the "Run run run, rising toxic waste" section is gone? I liked that part (I just had a problem with the extremely confined spaces when dealing with sawblades).

Otherwise, pretty nice.
This is my first time playing, and I have really enjoyed myself so far. Your level design is strong and they are fun to play, and your soundtrack is well-chosen. I love that there are so many powerups and that they are integrated with intelligence into the level design.

My only criticism to this point is that I found (what I think is) a stuck point:



That aside, I think your hack is very good!

GANYMEDE

Chapter Two: Land of No Shame
Originally posted by brickblock369
And in Toxic Orb Inc. LLC, the "Run run run, rising toxic waste" section is gone? I liked that part (I just had a problem with the extremely confined spaces when dealing with sawblades).


There's still rising toxic waste but it rises a lot slowe and i had to place the lava lower, because if i placed it higher it randomly killed Mario for no reason.

Originally posted by Ondore's Lies
This is my first time playing, and I have really enjoyed myself so far. Your level design is strong and they are fun to play, and your soundtrack is well-chosen. I love that there are so many powerups and that they are integrated with intelligence into the level design.

My only criticism to this point is that I found (what I think is) a stuck point:

That aside, I think your hack is very good!


Thanks for the feedback.
My Hack - Beta Testing
Don't ask me when i'll make NSMW3.
This is great!
The game has better design and more polish.
Also I don't know if the walljumping physics will return like in nsmw2
The levels are greatly designed but, some things have been downgraded from the original. Most notably, 3-5.

The Bomb mechanic was really interesting in the original and stripping it here wasn't the best decision. Its became a really dull level.

3-6s first area could use better music, either a sampled version of the one used or a completely new song.

Even though 3-Castle royally sucked, it lost a bit of it's identity by removing the toxic rising section. Maybe add a toxic rising section but either make the toxic rise slower or make the section shorter.

I also collected a broken star coin in 3-3, this also occurred in 3-5 with the second star coin but I didn't get to screenshot it.



Lots of love and good luck on the project wishes, S1Z2 #w{<3}
Originally posted by Segment1Zone2
The levels are greatly designed but, some things have been downgraded from the original. Most notably, 3-5.

The Bomb mechanic was really interesting in the original and stripping it here wasn't the best decision. Its became a really dull level.

3-6s first area could use better music, either a sampled version of the one used or a completely new song.

Even though 3-Castle royally sucked, it lost a bit of it's identity by removing the toxic rising section. Maybe add a toxic rising section but either make the toxic rise slower or make the section shorter.

I also collected a broken star coin in 3-3, this also occurred in 3-5 with the second star coin but I didn't get to screenshot it.



Lots of love and good luck on the project wishes, S1Z2 #w{<3}


About 3-5: i removed the bomb mechanic only for this demo because i wasn't able to insert it yet, as it needs to be converted to SA-1 and the sprite that comes with it is incompatible with PIXI.

As for the castle, the rising toxic waste is still there but it rises a lot slower and takes a while to show up because i had to place it lower because it was randomly killing Mario for some reason. However i'm thinking of replacing it with layer 2 and using this uberasm code.
My Hack - Beta Testing
Don't ask me when i'll make NSMW3.

Super Mario WorldDemo