Last year I made a resource to streamline making my SMW characters, however having to copy and paste everything took up a lot of time.
Aseprite has scripting to let you automate the process so I looked into exporting .bin files with lua.
What I present to you is the end result of that!
Tools to let you create and manage GFX files directly in Aseprite.
Hope you enjoy!
If you have qeustions or suggestions for features I'd be glad to hear them!
I think every GFX artist can unanimously say with certainty...
Even though YY-CHR.net has been updated with more features over the original, it still has it quirks that makes GFX creation less than ideal.
But now? I think more people will be encouraged to make their own GFX, from custom characters to backgrounds.
Also thanks for the Player Testing Rom from last year's winter C3.
Now this is a welcome surprise!
The existing graphics programs feel so limited, so I was always trying to use other tools anyhow. They're not really made with compatibility in mind, so they end up shifting colors around, and bleargh. What pain that you've saved us all from!
oh this is all kinds of Very Cool! i can see this being super helpful for the many artists who use asesprite and hack smw, and allow for an easier transition for artists to do graphics for smw with smw's wonky formatting.
Anorakun SMW Graphics Moderator Mr. Game and Watch
- I actually watched these in full-screen because you got my full attention.
- You really know a thing of three about video editing. The production quality is way higher than it has any reason to be.
- Auto-setting the size when saving to a .bin file and using different palettes across the spritesheet are exactly the features I wanted. This seems really user-friendly and easy to use, too.
(- now if only I could be bothered to buy and learn aseprite)
Again, this is fantastic! Time will tell if you set a new standard or not, but you have definitely just made a lot of people's lives easier.