The name is very misleading. You might be thinking: end of life? No. Perhaps end of SMW hacking? Yes I do that and I go for Warcraft 3 things, but I can go back to this and hack again. Maybe end of my SMW hack? I'll try to see if I can release it. Oh... you might be thinking it's the end of your health, as you have COVID-19? No and I'm very careful with this. I always wear masks when I'm outside for shopping for instance.
Perhaps end of you making SMW graphics? I do that using some inspiration and it does turn out well. For example: I used Kaeru's YI beach tileset and made mine with some major improvements or I did that organic tileset and it used some of my ideas here. I'm not perfect.
Now it makes sense: you mean end of the SMW contest? I did answer 31 questions right. It's one reason to determine me to play. The questions appear randomly.
I supoosed as a last resort you mean end of you not using effort here. It's true, but if you look at the layer 3 versions of Earthworm Jim - New Junk City and Megaman & Bass - Burner Man, you'd see I put some great effort. So no.
Okay, I surrender. What do you mean by End of...?
It's simple. It's actually reffered to end of my C3 thread with the following thing called:
PIXI Conversion sprites
That's right. I did manage to convert some sprites again to be used with PIXI. Here's the first example:
Beezo and Giant Beezo
You'd think the things mentioned above are all that you can do, but you can:
change the contact routine, X speeds, pick the X speeds type, if Mario can pick them or not and if he can spin jump on them or not. You can also edit the sound effect and if it faces the player or not.
There's a version for SP3 and one for SP4.
You can edit the contact routine, X and Y speeds and tilemap. You can also decide the SFX when it's upwards and when it's still, activate shake mode and if so, then change ground shaker.
Bowser's Bowling Ball/Big Steely
Ignore the glitched tiles. Those can be fixed.
There are many things here. You can edit X and Y speeds. The Y speeds are risky. Edit them at your own risk. You can also edit the shaking timer, the sounds effect when it lands the ground(there are 2 of them0, palette for the ball and its part and tilemap. There's an SP2 version if you did use the GFX for other things.
You can edit the wait time, gravity, X speed, jump and max speeds, SFX when it lands, palette and tilemap. One sprite has the power to edit the ground shaker timer. It's the SP3 version.
Ground Pound Koopa
You can edit speed, tilemap, SFX and decide if it explodes or not.
There are other sprites included in the archive, including one that can be useful if Darolac combines it with the Boom Boom sprite.
Big download: Here
Feedback is appreciated and depending on the response, I might show other sprites.