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Rykon-V73's End of...?
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2021 - Rykon-V73's End of...?
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The name is very misleading. You might be thinking: end of life? No. Perhaps end of SMW hacking? Yes I do that and I go for Warcraft 3 things, but I can go back to this and hack again. Maybe end of my SMW hack? I'll try to see if I can release it. Oh... you might be thinking it's the end of your health, as you have COVID-19? No and I'm very careful with this. I always wear masks when I'm outside for shopping for instance.
Perhaps end of you making SMW graphics? I do that using some inspiration and it does turn out well. For example: I used Kaeru's YI beach tileset and made mine with some major improvements or I did that organic tileset and it used some of my ideas here. I'm not perfect.
Now it makes sense: you mean end of the SMW contest? I did answer 31 questions right. It's one reason to determine me to play. The questions appear randomly.
I supoosed as a last resort you mean end of you not using effort here. It's true, but if you look at the layer 3 versions of Earthworm Jim - New Junk City and Megaman & Bass - Burner Man, you'd see I put some great effort. So no.

Okay, I surrender. What do you mean by End of...?

It's simple. It's actually reffered to end of my C3 thread with the following thing called:

PIXI Conversion sprites

That's right. I did manage to convert some sprites again to be used with PIXI. Here's the first example:

Beezo and Giant Beezo


You'd think the things mentioned above are all that you can do, but you can:
change the contact routine, X speeds, pick the X speeds type, if Mario can pick them or not and if he can spin jump on them or not. You can also edit the sound effect and if it faces the player or not.

Bowser Blade


There's a version for SP3 and one for SP4.
You can edit the contact routine, X and Y speeds and tilemap. You can also decide the SFX when it's upwards and when it's still, activate shake mode and if so, then change ground shaker.

Bowser's Bowling Ball/Big Steely


Ignore the glitched tiles. Those can be fixed.
There are many things here. You can edit X and Y speeds. The Y speeds are risky. Edit them at your own risk. You can also edit the shaking timer, the sounds effect when it lands the ground(there are 2 of them0, palette for the ball and its part and tilemap. There's an SP2 version if you did use the GFX for other things.

Ceiling Thwimp


You can edit the wait time, gravity, X speed, jump and max speeds, SFX when it lands, palette and tilemap. One sprite has the power to edit the ground shaker timer. It's the SP3 version.

Ground Pound Koopa


You can edit speed, tilemap, SFX and decide if it explodes or not.

There are other sprites included in the archive, including one that can be useful if Darolac combines it with the Boom Boom sprite.

Big download: Here

Feedback is appreciated and depending on the response, I might show other sprites.
Nice stuff you have here. (And nice thread intro as well.) This will be quite useful!

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Converting sprites to PIXI format looks very cool! Keep up the good work.
If there's anyone looking for official renders of Klug, please DM me on Discord if you find one.
And so the Courier who had cheated death in the cemetery outside Goodsprings cheated death once again, and the Mojave wasteland was forever changed.
“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
I love the customizable options in these definitely will make use of them

--------------------


You are challenged by Champion Daisy!

LAYOUT FOOTER:
That heart-pounding first sentence kept me in a lot of suspense #ab{>_>}


Anyway, the sprites look like they have a lot of potential. I hope you realize, those upside-down Thwimps are going to be spammed everywhere in annoying "hard" hacks from now on!

The Beezos in particular interest me quite a bit, since there's probably a lot you could do with them. Now I'm imagining a level just like that one in SMB3, where some entire levels take place on flying enemies that slowly move to the goal.

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Currently porting:
OLDC Judging: In progress
Twitter
I'm glad you're making sprites more customizable. I've been thinking of doing the same thing, but always thought nobody would want it.
Okay. Since there's some attention, might as well post 2 other sprites. Those can be downloaded from the archives.
Here:

Galoomba Tower


That gltched version is for SP1. Good if all slots are occupied. You can
change the sprite number, X speeds, palettes, tilemap, SFX and contact routine.

Thwimp Thwomp


This uses SP3, overwriting certain unused tiles. You can edit tilemap, palette, SFX and you can decide what SFX uses when the sprite rises, if it shakes the ground and you can change tilemap.

Hope those are good.
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Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2021 - Rykon-V73's End of...?

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