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Dynamic Spriteset System v0.0.1 - Not actually useable yet
Forum Index - SMW Hacking - Resource & Tool Releases - Dynamic Spriteset System v0.0.1 - Not actually useable yet
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GitHub repo (no release yet!)




The Dynamic Spriteset System (DSS) is a compilation of several ASM hacks and edits to existing sprites to allow dynamically filling the VRAM at SP3/SP4 regions via requests of sprites loaded in memory. This means that any non visible sprite on the screen will not have their graphics on SP3/SP4 and you won't have to waste time messing with disassemblies, hex edits or small patches to manage your spriteset for each level you want to make.

The system is separated in four different and smaller systems: the request/queue GFX routine, the VRAM queue system, the new sprite detector and the garbage collector. This system relies on ExGFX files which are inserted via Lunar Magic.





Features
  • Easy to use API, just call a routine to do the heavy work for you
  • Lunar Magic's ExGFX system to store sprite graphics
  • VRAM queue system which is used to fill the VRAM at the sprite area, but it may be used for something else



How can I help?
You can help me building the project by fixing SMW's sprites and submitting them to me (via Pull Request or Discord).
If you need assistance with this and you have a clue of what you're doing, feel free to contact me at #lx5-laboratory in SnesLab (link on my title). I don't offer help via DMs or PMs.



Demonstration
Absolutely incredible. This is insane! #smrpg{gasp}

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Polaris is cool. I think. Can't confirm.
Profile Picture drawn by mast3r-rainb0w on DeviantArt. Go check them out!
Pages: « 1 » Link
Forum Index - SMW Hacking - Resource & Tool Releases - Dynamic Spriteset System v0.0.1 - Not actually useable yet

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