Deepfried Fish Styx. Random fact: I had started a level that revolves around the electric blocks plus layer 2 for the actual BLDC but never got around to finishing it and it also had this same name.
Layer 2 smash
Due to the kinda learning as I go process as well as feeling somewhat more than usual like things are subject to change, I wonder if I might end up releasing the hack before posting the TAW videos, rather than my usual posting the TAW of each level and then releasing the hack (assuming it does get released at all).
i havent been looking at this forum much at all in the past several years but this caught my attention and i'm intrigued to see what you end up doing with the bldc baserom resources if you finish the hack, especially since i'm sure there's quite a bit of untapped fuckery involving the custom powerups. i should take a moment to say that even though kaizo: hard is not nearly as popular of a style as it was in the early to mid 2010s, i'm glad that you as well as several others (you know who you are) continue to carry the torch, and still find fresh things to make. i think kaizo: hard still holds its niche and there is still plenty of value in letting your creativity go the fuck off without needing to be concerned about rta viability.
This sublevel has a gimmick where you can't let go of items you're holding
Previous screen was a practice for this part
I have no idea why the Nippers spawned earlier on, given that lately anytime I mess with this level I'm lucky if only 1 of them will spawn (same with if I add some Nipper plants to a blank level even on a fresh BLDC ROM even tho it has SA-1). As a result, this sublevel's inclusion in this ROM is not guaranteed. The fact that this ROM has a literal mind of its own and is smarter than me or any human ever is kinda sapping my motivation.
And now this level doesn't wanna spawn sprites even when I copy it to a fresh ROM so starting over won't work (it used to spawn any amount of sprites at all and I don't believe I even changed a single thing).
I miss back in the day when I could actually reliably spawn at least one sprite in a level. I also miss when I could ever actually be able to provide updates that aren't just me raging and ranting about the game randomly deciding on its own to not spawn sprites that it used to be able to spawn. I guess we can look forward to the release of this hack (maybe) in 2035.
Huh, that's... strange to say the least, as SA-1 is meant to mitigate these kinds of issues. Is your sprite header set to 08 by any chance?
Yes, it is. Also, restoring to a previous state seems to work (so far, and the key word being so far because I'm not prepared to count on that) and many other (sub) levels are still perfectly fine, no issues.