Views: 895,285,241
22 users online: AppleBoy54321, ArmAusStahl, B2De, chleain, Cornerstone01, Darkguii, Far,  FPzero, Goomba-24, HammerBrother, KatMakes, Minish Yoshi, Sammmoo, Segment1Zone2, SimFan96, singlepat, supermargot, TaddyMason74,  Tahixham, The_Uber_Camper, TheJank, UltiMario - Guests: 71 - Bots: 75 Users: 50,223 (2,298 active)
Latest: PurpleAuri
Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
Not logged in.
Overworld Event Glitch?
Forum Index - SMW Hacking - SMW Hacking Help - Overworld Event Glitch?
Pages: « 1 » Link
Quick question, when I activate an overworld event for the first time, the color palettes of everything sorta freak out and go black eventually. They fix themselves if I enter and exit a level again. Only thing I can think of off the top of my head is the fact that this is my first time using an HDMA gradient in the overworld. Any thoughts?
Sounds like you're using Palettes 0-3 on your overworld. Those palettes are used for the path fade effect and shouldn't be used unless you disable the effect. You can disable it by going to Overworld > Extra Options and then check "Disable event path fade effect".
Just need to ask this...

Are you loading in with a save state or are you opening the rom and going through the intro first?

I ask because i have seen issues similar to what you describe when loading in with a save state that was made prior to doing the events.
Pages: « 1 » Link
Forum Index - SMW Hacking - SMW Hacking Help - Overworld Event Glitch?

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks