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Tip: Use ledge tiles (Act as: 100) before and after slopes. Using solid tiles (Act as 130) makes Mario lose speed while running on the slope.”
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$01B44F by HammerBrother
Forum Index - Valley of Bowser - Moderation Questions - ROM Map - $01B44F by HammerBrother
Pages: « 1 » Link
Address Length Type Description Submitter
$01B44F 231 bytes Sprite subroutine (JSL) Invisible solid block subroutine. JSL to it in a sprite to make it solid.
$01B4C0 - Change to A0 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario) or change to A0 01 to have a 16x32 intereaction field (like Big Mario) (in conjunction with addresses $00EB79 and $03B67C)
$01B4F3 - SFX that comes up when Mario hits the Message Block/Flying ?-Block sprite.

After the routine is done, it outputs the carry flag:
C = set when the player is in contact with the solid sprite, otherwise clear.
HammerBrother
Address updated with additional information.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - ROM Map - $01B44F by HammerBrother

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