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Luigi's Super Adventure - C3 Demo 2 by Dispace

File Name: Luigi's Super Adventure - C3 Demo 2
Submitted: by Dispace
Obsoletes: Luigi's Super Adventure - C3 Demo
Authors: Dispace
Demo: Yes
Featured: No
Length: 58 exit(s)
Type: Standard: Normal
Description: Features:
-6 Worlds (4 Levels on World 6)
-Remoderned Custom Music and Graphics
-Actually SMW based features but a few custom sprites and ASM.
-Every level has 5 Yoshi coins
-2 Special Worlds + 3 Switch Blocks for Demo 2

Update v1.02 (05/07/2020):
-Fixed sprite graphic problem and removed candle flame background because of glitches only 1st section of Castle #1 and improved level design this

Update v1.12 (12/01/2021):
-Added 4 new worlds
-Revitalised level elements on each levels
-Removed basic SMW Features become to modern
Screenshots:
This hack is extremely similar to your Deluxe Mario Adventure submission, and has all the same issues (except maybe the off-screen power-up crash, but you should apply the Feather Autoscroll Freeze Fix patch just in case, because you have a lot of autoscrollers with power-ups).

Additionally:

- There is some cut-off. Please make sure you're using the correct corner tiles everywhere.
- The Red Switch Palace is a copy of the Red Switch Palace from Super Mario World. Please make all levels from scratch.
- There are several levels which are exactly the same as in Deluxe Mario Adventure. If you submit two hacks, you may want to make them substantially different. Otherwise, what's the point of having separate hacks?
File Name: Luigi's Super Adventure - C3 Demo 2
Submitted: by Dispace
Obsoletes: Luigi's Super Adventure - C3 Demo
Authors: Dispace
Demo: Yes
Featured: No
Length: 58 exit(s)
Type: Standard: Normal
Description: Features:
-10 Main levels (7 levels on world 1 (full) + 3 levels on world 2 (half))
-Essential custom music
-Top-quality added some ExGFXs
-Actually SMW based features (Yoshi, etc.)
-Every level has 5 Yoshi coins
-Only yellow switch block because it was a demo version

Update v1.02 (05/07/2020):
-Fixed sprite graphic problem and removed candle flame background because of glitches only 1st section of Castle #1 and improved level design this

Update v1.12 (12/01/2021):
-Added 4 new worlds
-Revitalised level elements on each levels
-Removed basic SMW Features become to modern

Update v1.20 (02/02/2021):
-Fixed many similar levels each other
-Off-screen power-up crash has been fixed
Screenshots:
So the main reason I'm rejecting this is because from what I can tell, not all of the exits are obtainable. It seems that since the last version of this hack, you restructured the level "Sorrowful Snowlands 3", but in doing so, you forgot to make a pipe an exit-enabled one.

This means that the normal exit of this level, thus the following levels, completely inaccessible.

The other reason I'm rejecting is because of the sprite limitation issues.

The first time I saw it was in Height Fortress, where the thwimps glitch, and sprites flicker and disappear.

The second time was in "The Pyramid" where it was a lot worse for me, with some sprites outright becoming invisible and leading to some unfair hits.

The solution should be to install this patch, and set your sprite header to 10.

Sort these out, and hopefully you'll be golden.

On some more minor notes:
-The player can swim under the water levels - this is a thing in vanilla SMW too, but it's still nice to keep in mind if you can!
-Some of the message boxes have strange wording - I'd suggest asking a friend to proofread for you.

Anyway, good luck!