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Super Mario World The Blue Island by jesus angel

File Name: Super Mario World The Blue Island
Submitted: by jesus angel
Authors: jesus angel
Demo: No
Featured: No
Length: 1 exit(s)
Type: Kaizo: Light
Description: This Kaizo Hack consist that mario went to an island named the blue island and he decide to see whats in there, there are green blocks that are used with the p switch, some are blocks but when the p switch activates it will still a block but it will act like a coin, there is also grey or red blocks that will hurt if mario touch them, this is an only one level hack
i hope you enjoy this hack !
Screenshots:
First off, this is a lot cleaner and more fun than the first version of this hack. That said, while the sections of the level are - I think - a tad shorter, they're still very long, multiple screens without a checkpoint. In addition, there's a leftover overworld event to the left of the island when you complete the level and significant amounts of cutoff on the ground tiles inside the level. The green blocks that acts as coins (then act as blocks when the p-switch is activated) and the green blocks that act as blocks (then act as coins when the p-switch is activated) look exactly the same.


To get more into some specific things:

In the second sub-level, there's pretty much no danger and no specific way to go through. The bowser statues also don't shoot fire, which could be a mistake, but maybe not. In the third sub-level (and when you come back to the other side after the checkpoint), the pipe you enter is off-screen. In the fourth section, there are off-screen muncher right above the dolphins when they're higher up. Some are on the screen, which is great, but it's the ones you can't see that are a problem.


The end of the fourth section gets really confusing, actually. I do like that you can either ride the dolphins or ride the saws across, but there's just so much going on at a couple points that it's too much for the eyes. In the sixth sublevel, no checkpoint yet, you spawn the player coming out of a pipe above koopas on 1f0s, which is very rude. There's also some rope-corner cutoff here. This paragraph is all stuff that isn't reject worthy in a vacuum, but there are just so many issues that it overwhelms.


Some of these are larger or smaller concerns than others, and not every piece is worthy of rejection on its own. I do want to say again that I appreciate the amount of effort that's gone into this version of the hack from where it started. That said, I think it needs quite a bit more work and perhaps a few playtesters to help you get this toned down a bit more and ready for acceptance on the site.
File Name: Super Mario World The Blue Island
Submitted: by jesus angel
Authors: jesus angel
Demo: No
Featured: No
Length: 1 exit(s)
Type: Kaizo: Light
Description: This Kaizo Hack consist that mario went to an island named the blue island and he decide to see whats in there, there are grey or red blocks that will hurt if mario touch them, this is an only one level hack
i hope you enjoy this hack !
Screenshots:
The big thing is that the checkpoints are broken and all of them, including the first and third, take you to, I believe, the second midway. There are other minor things like finite lives (seems odd in kaizo in 2021), and if you game over you lose your midway. There's still offscreen pipes and other things like that throughout, which I recommend fixing, but that's less immediate.

Here's the tool for multiple midways: https://www.smwcentral.net/?p=section&a=details&id=21941 - the readme file should have all the explanations, but you can also ask on the forums or in the discord for more help if needed.

I heavily encourage both playing through your hack without savestates multiple times and having at least one playtester before submitting again.