|File Name:||Super Mario World The Blue Island|
|Submitted:||by jesus angel|
|Description:||This Kaizo Hack consist that mario went to an island named the blue island and he decide to see whats in there, there are green blocks that are used with the p switch, some are blocks but when the p switch activates it will still a block but it will act like a coin, there is also grey or red blocks that will hurt if mario touch them, this is an only one level hack |
i hope you enjoy this hack !
To get more into some specific things:
In the second sub-level, there's pretty much no danger and no specific way to go through. The bowser statues also don't shoot fire, which could be a mistake, but maybe not. In the third sub-level (and when you come back to the other side after the checkpoint), the pipe you enter is off-screen. In the fourth section, there are off-screen muncher right above the dolphins when they're higher up. Some are on the screen, which is great, but it's the ones you can't see that are a problem.
The end of the fourth section gets really confusing, actually. I do like that you can either ride the dolphins or ride the saws across, but there's just so much going on at a couple points that it's too much for the eyes. In the sixth sublevel, no checkpoint yet, you spawn the player coming out of a pipe above koopas on 1f0s, which is very rude. There's also some rope-corner cutoff here. This paragraph is all stuff that isn't reject worthy in a vacuum, but there are just so many issues that it overwhelms.
Some of these are larger or smaller concerns than others, and not every piece is worthy of rejection on its own. I do want to say again that I appreciate the amount of effort that's gone into this version of the hack from where it started. That said, I think it needs quite a bit more work and perhaps a few playtesters to help you get this toned down a bit more and ready for acceptance on the site.