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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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How to disable silver pow "turn enemy into coin" behavior?
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - How to disable silver pow "turn enemy into coin" behavior?
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I want to disable the silver pow turning enemies into coins thing, but I still want to have the silver pow routine to be triggered (I want ExAnimations and other silver pow triggered functions to still work). Is there a small little patch that I can insert to stop the enemies from turning into coins?
Try patching this with asar:
Code
ORG $01AB26
db $80
I'm not on my computer right now and It's late (in Europe) so I'll try it tomorrow. (I wasn't even sure I would get a reply this quickly)

Thanks! Thanks in advance! #smrpg{y}
Originally posted by JamesD28
Try patching this with asar:
Code
ORG $01AB26
db $80

Ok, this works. Every on-screen enemy stays normal, but newly loaded enemies spawn as grey coins (click here for answer, thanks  KevinM!!). Is there an other workaround for this, or should I just build my levels in a way to avoid this?
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Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - How to disable silver pow "turn enemy into coin" behavior?

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