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EVIL Flower (1.0) by Eminus, Von Fahrenheit
Forum Index - Valley of Bowser - Moderation Questions - Sprites - EVIL Flower (1.0) by Eminus, Von Fahrenheit
Pages: « 1 » Link
File Name: EVIL Flower (1.0)
Submitted: by Von Fahrenheit
Authors: Eminus, Von Fahrenheit
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This EVIL flower will look like any old fire flower... until the player gets close! Shortly after the player gets within its range, the flower transforms into a spiky, monstrous version of itself and gives chase. Setting the extra bit will allow the EVIL flower to take the place of a normal flower in a block. The EVIL flower will animate and bounce like a normal flower while in disguise, so it should be indistinguishable to the player. Features easy GFX remapping.



Requested for the Strongest Sprite Workshop 2020 by IronFoxGaming.
Screenshots:
TESTED WITH:
Lunar Magic 3.21
PIXI 1.31
SNES9X 1.60
SA-1 1.32

There are many problems that add up to make it reject-worthy

-It doesn't have collision for a small period of time before turning evil, which I feel makes it a non-threat most of the time. I think the timer for it to turn evil should be shorter and it should be a customizable define

-The graphic file isn't 4KB in size, meaning it can create confusion between lunar magic display vs. in-game display, as the image isn't cleared fully. You can increase file size in Graphic Editor and using File->Resize->New Image Height In Pixel = 64

-Why is it using SP3? Since it is just Evil Flower that means that e.g. yoshi's tongue and swallow graphics are blank and I imagine this sprite being used in levels where yoshi can be present. I recommend making it use SP4 instead (or insert and arrange into vanilla graphic)

-Quake interaction requires yoshi to be very close to it which creates a high risk of taking damage (when hostile), unlike other sprites that can be hit with quake from longer distance

Using a hacky solution of using vanilla flower and replacing it at the top (with extra bit set) creates some issues:

-You can lick fire flower when it's almost out and have both vanilla fire flower and evil flower, as shown on the screenshot below:


-You can also lick it when it hasn't come out fully and get a vanilla fire flower, which means evil flower won't take it's place

-Invisible evil flower can be affected by a silver p-switch, which means you can get a silver coin out of thin air. That also means vanilla flower can stay.

I recommend having evil flower act like a vanilla fire flower when it comes out of the block instead of having a vanilla flower to combat some of these issues.

Lastly, the evil flower doesn't stay on top of flying ?-block, unlike vanilla flower, this isn't rejection-worthy but it would've been nice to have it on top of it until it starts moving.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Sprites - EVIL Flower (1.0) by Eminus, Von Fahrenheit

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