Tip: Make sure that ALL exit-enabled pipes, doors, etc. have a screen exit defined, or they'll take you to Level 0, the "endless" bonus game. Unless Start+Select is enabled, the only way out of it is to reset the game.
I did a level for KLDC called pillars of doom Columnae Herculis. That's right, I'm going full pretentious mode for this one with a latin name.
Before everything else, i would like to explain the main gimmick behind it first.
As many of you may know, I've been fiddling with the SNES background mode 2. With it you can use only 2 backgrounds but it has this nifty feature called offset per tile (OPT for short).
OPT allows you to divide BG 1 and/or 2 in 32 vertical stripes and offset them individually.
The ASM is already cool on it's own, but i figured what better way to put it to the test than to make a kaizo level with it. So, here we are.
I want each section of my level to be unique so every room has it's own sprite, gimmick and gameplay style.
Here's a vid of the level:
Here's a brief explanation of every section
In this section the mode 2 columns move to two positions depending on the state of the on/off switch. The gameplay style is relatively fast paced. The custom sprite used is the crazy chomp by RussianMan.
In this section the colums move on their own with different speeds. This kind of gimmick in conjunction with custom boo streams, also made by RussianMan, fit with a more slow-paced gameplay.
I wanted this section to be a mix between the first two sections: the colums constantly move up and down at different speeds.
The custom sprites are directional thwomps made by Tattletale
This is a modified boom boom sprite with interesting mode 2 + layer smash patterns and sprites from previous sections.
Marcy said this boss gives her worldpeace vibes, and that's pretty much the best compliment someone ever gave me ever.
This level is insanely cool looking and innovative! Great work.
EDIT: Oh, btw, since you're asking for some kind of boss fight inspiration, there was a hack recently called GARLIC with a very interesting final boss which might inspire you some. I think a boss fight with 3 phases, one for each segment before the final match, would be really cool (but it might be tough to do with ASM). Good luck on your level!