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Adding custom sprites into Newer SMBW
Forum Index - Non-SMW Hacking - Misc. ROM Hacking - Adding custom sprites into Newer SMBW
Pages: « 1 » Link
I want to add a new custom sprite to Newer SMBW, just for fun. I basically don't understand how to do that. I got the source code from Newer-Team-github, and C++ coding a new enemy is not the problem (I'm C++ experienced). What I don't understand is how to insert custom code into the game. The tool of the NewerTeam is called "Kamek", and it deals with .yaml files. But how can I create a yaml file for my new enemy? You have to set specific adresses in the .yaml file, for example:

name: UpdateShyGuySpriteInfo
type: patch
addr_pal: 0x8030DA24
data: '00000000 FFFFFFC0 00000010 00000040 0040 0040 0000 0000 0000'

This is a part of the .yaml file of the shy guy. How can I create one for my own enemy? What does this data mean? What are those "hooks"?
I would be very happy if someone could help me, because I am a big NSMBW and NewerTeam fan. Thank you!
Pages: « 1 » Link
Forum Index - Non-SMW Hacking - Misc. ROM Hacking - Adding custom sprites into Newer SMBW

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