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Broken Yoshi jump graphics! I don't know why!
Forum Index - SMW Hacking - SMW Hacking Help - Broken Yoshi jump graphics! I don't know why!
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I have no idea why but yoshi's jump graphic is misplaced. No, I didn't rearrange yoshi's graphics. The graphic for yoshi's body while jumping looks like a midway point.
I have absolutely no idea why this is happening, and I have looked for help on the forums about this.
Does SP3=13?
Hello world!
Originally posted by TheLegendaryOrb
Does SP3=13?

That only applies for non-dynamic tiles i.e. the 8x8 tiles. Yoshi's Body, however, is dynamic and isn't even affected by Baby Yoshi nor Podoboos.

@Notto: As such, the most likely reason is a patch or a hex edit. You can check this if you apply only patch at a time and check how Yoshi appears (pro tip: start with those patches which likely affect player or Yoshi graphics).

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Rest in peace, Near.
Originally posted by MarioFanGamer
Originally posted by TheLegendaryOrb
Does SP3=13?

That only applies for non-dynamic tiles i.e. the 8x8 tiles. Yoshi's Body, however, is dynamic and isn't even affected by Baby Yoshi nor Podoboos.

@Notto: As such, the most likely reason is a patch or a hex edit. You can check this if you apply only patch at a time and check how Yoshi appears (pro tip: start with those patches which likely affect player or Yoshi graphics).


But why not just find a way to edit which graphics Yoshi uses and then use that???
That's because Yoshi's graphics are kind of complex—he's a dynamic sprite and figuring out how he's stored can be difficult. Simply checking the hex edits and patches is the easier solution.

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Rest in peace, Near.
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