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Specified Screen Lock

OpenASM

Name
Specified Screen Lock

Type
UberASM

Description
An UberASM which make you able to all screen lock related stuffs that will prevent you progress further, until all (or some) of your specified criteria are meet.


So you could do stuffs like...

- Beat all of enemies on specified single-sized screen(s) like beat-em up games. (Could be more than single size depends of settings, if possible.)

- Collect all (or some) specified collectables on specified single-sized screen(s) to proceed further. (Again, could be more than single size too.)

- Defeat specified "Mid-boss" (...or "Main boss", if you don't want to make like instant clear/teleport into another sub-level as you beat.) to proceed more. ("Boss" could be anything, as you make sure it doesn't crash your game. #tb{:p})

- Trigger your specified events (Sprites, ASM) immediately, after you 'beat' specified screen(s) successfully. (Ex. Creating/eating blocks spawned offscreen and coming toward to you really fast after you passed like, 3 specific screen lock sections total etc.)


Optional settings like below would be neat too! (Fine if you can't tho.) #tb{:D}

- Reset timer to defined value if you 'beat' specified screen(s) if you set.

- Show and blink small Indicator (GO!☞) with or without SFX briefly after specified screen(s) passed.
(I gonna post indicator gfx, later.)
A level I have in mind has a very similar idea to this so I would like to see this be a thing as it is a cool idea.

Basically invoking support rule on this.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


OpenASM