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SaGa Frontier - Fight! Alkaiser! (re-arranged) by qantuum
Forum Index - Valley of Bowser - Moderation Questions - Music - SaGa Frontier - Fight! Alkaiser! (re-arranged) by qantuum
Pages: « 1 » Link
File Name: SaGa Frontier - Fight! Alkaiser! (re-arranged)
Submitted: by qantuum
Authors: qantuum
Insert Size: 0xC58 bytes
Type: Song
Sample Usage: Light
Source: Port
Duration: 2:19
Featured: No
Description: A nice epic song with trumpets and guitars, that can be fitting for a final castle, a boss or any desert, mountain and canyon scenery.

The song is heavy in instrument changes at each channel and overall memory-hungry.

Requested by user Infinity.
SPC file

The hi-hats and the snare are supposed to be playing around 0:07, but that point of time is only playing double crash cymbals and then silence. You should only let one channel play the crash cymbal (as having them simultaneously play in both channels is unnecessary) and then the occasional snare drum, and let the other channel play the constant [ CLOSED a16 a16 ] loop.

In 0:13, it's supposed to play the [ CLOSED a16 a16 ] loop, but the SPC also only has silence there. There's room for channel 7 to play the [ CLOSED a16 a16 ] loop, so you should add that in. Though in 0:27, I am hearing the hi-hat rhythm from your SPC, but you should have the snare in channel 7 as that channel is empty too at that time.

The closed hat's ADSR decay speed is a bit too long, and the open hat's ADSR decay speed is incredibly fast, it almost seems like you swapped their ADSR values.

0:53 is too early for #6's harps and all of the following notes to start playing, it should be starting after placing a r1

Overall, the main issue is that the timing placements are all over the place mainly in #6.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Music - SaGa Frontier - Fight! Alkaiser! (re-arranged) by qantuum

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