Banner
Views: 931,802,835
Time:
25 users online:  Anorakun, bandicoot, CarloSB, containercore, detdu, Dradow, EpicBrave_YT, Fryinb, Giftshaven, GrumpyWalrus,  icrawfish, Jeyson29, KevinM, Klug, kuroki, LaggsAreCC, lRichieBiersack, MercuryPenny, Nolanator, OrangeBronzeDaisy, Otac0n73, oyok, playagmes169, Str4ng3, SubconsciousEye - Guests: 83 - Bots: 190 Users: 52,017 (2,085 active)
Latest: goku86
Tip: Avoid blind jumps. Make sure that the player has some indication of a jump being safe if the ground below cannot be seen.
Not logged in.
Changing the page a level takes graphics from
Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Changing the page a level takes graphics from
Pages: « 1 » Link
A few days ago, I made a level using Map16 graphics on page 5, and today, I accidentally put new graphics on page 5 and made a new level using those graphics, which messed up the graphics of the previous level. Is there a way to change the page a level pulls graphics from, or will I have to remake the previous level?
You can use the "Remap Direct Map16" feature in Lunar Magic's Edit drop-down window at the top left. Put the old level's tilemap on Page 0x06, and just type the following into the Remap window:
Code
500-5FF,600-6FF
This will move all the tiles that use Page 5 to Page 6.
Pages: « 1 » Link
Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Changing the page a level takes graphics from

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks