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Multihit Pit (WIP: More sections?)
Forum Index - Important - Kaizo Level Design Contest 2021 - Multihit Pit (WIP: More sections?)
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After one RHR level, and another one waiting to get tested, I decided to join KLDC. After much indecision about theme and graphics, here we are.



Sorry about the deaths: I'm not a god gamer.

Currently a work in progress. May make one more section, because why not. The end pipe leads to a required yump that doesn't kill you and is funny. If you want a testing rom, DM me. I'm looking for general feedback on what I have before serious playtesting from other people.

EDIT 3/9:
I'm making another section! Using the rope disassembly to make fun set-ups, hopefully. Last full gameplay stuff. Then off to playtesters!

THINGS TO DO:
Make another section?
Fix UberASM (If you look carefully at the top, it's janky)
Get playtesting.
Touch up the level graphically.
Make the status bar a timer in the right corner only.
I would use blue coins as indicators instead of writing SPIN, it's not even readable in one instance. Other than that this level looks pretty cool, some setups are really creative (especially the one with the timed spring and the red flying saw). Can't wait to see more

--------------------
I suck at ASM and AMK

My Youtube

cheieldissì 2021
Really like how you're using p-switches and saws; this looks great so far.

One small thing though: you should remove your name from the title screen so your entry is anonymous to the judges.
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Forum Index - Important - Kaizo Level Design Contest 2021 - Multihit Pit (WIP: More sections?)

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