This is a romhack I made to celebrate SMW's 30th anniversary. I premiered it last C3
and I got tons of feedback and I can't thank you guys enough! I still have updates that I make to it and bugfixes there and there so i thought to make this thread to keep you guys posted. Here's a tldr of notes in for those you don't want to check the C3 thread:
Originally posted by LadiesMan217
-Luigi and Peach have different graphics.
-Lives, powerups, Yoshi color, dragon coins, coins, etc are all saved now (similar to sma2).
-You can save at any time now on the map by pressing select.
-Various levels have cosmetic changes to match their placement on the map (including beta bg's).
-Various enemies have cosmetic changes to them.
-Some changes have been made to enemies in the credits.
-There are now 5 special colored Yoshis outside the normal Green Yoshi and each have a special gimmick/power but they can't be used outside their levels until all 96 exits have been found. Trying to use them in any level beforehand will prompt the No Yoshi sign entrance (every level has a unique one and the Yoshi color on the sign changes based on the one you have). Some levels won't allow Yoshi at all regardless simply bc the level is impossible to pass while keeping the Yoshi.
-All level songs now have Yoshi bongos with some exceptions (like bosses).
-Yoshi can enter most castles now (and boss rooms).
-Yoshi can now eat much more enemies, can you find out which?
-Some level layouts have changed to introduce new "unused" areas or match their sma2 counterpart.
-All levels except switch palaces now contain Dragon Coins. Collect 5 or more in each level will change them into Peach coins like sma2.
-Beating special world no longer triggers the fall palette, instead you must now find all 96 exits. This will not only change the map palette and the 1st page enemies like in the vanilla smw, but also every level will now have a new palette and even more enemies will have different appearances (as well as make you be able to take Special Yoshis in most levels).
-A "hard mode" exists which can be activated by going to either Yoshi's House or the Top Secret Area, pausing the game, inputting the konomi code, and then unpausing the game. If done right, a message prompt will appear.
-Hard mode changes the behavior of various enemies (and bosses) as well as adding new ones not previously seen throughout certain levels. Normally the losing powerup system now functions like SMA2 (you first turn into Big Mario and then if you get hit again the box item will drop), in hard mode you automatically turn small like in vanilla smw but the item box is disabled. Midway points also won't give you a powerup.
and here's a current log of updates:
-Fixed p-ballon being a white square.
-Fixed Yoshi eating roulette item crash.
-Fixed certain rooms crashing (caused by custom Swooper Ceiling fix and extended nmstl patch conflict).
-Added Lakitu and Blue Jay sprites to overworld.
-Removed nmstl patch to fix Swooper Ceiling conflicts.
-Added SFX to switching item block.
-Fixed berry firepower softlock.
-Fixed graphical issues in sub rooms of Mondo.
-Fixed the correct GFX not appearing prior to the autumn colors flag.
-Fixed another Yoshi eating roulette item crash.
-Fixed some odd patching problem of the bps in which it'd screw up the intro level.
-Corrected the Donut Plains Ghost House Secret Exit door
-Added a Yoshi Coins checker on the overworld so you know which levels have 5 or more Yoshi Coins collected
-Fixed a small oversight in Yoshi Coin checker.
Now to get to the current version. This update features some changes to the sfx priority system (courtesy of KungFuFurby
). While it's a little janky, the jump sfx now has priority over most sfx (remember the snake block?). If the majority don't like these changes just lemme know and I can revert it back but I'm curious to see you guy's thoughts. I fixed a small bug regarding Ludwig's fireballs not having any x-speed in normal mode. I did some changes to some enemy behaviors too regarding hard mode (mostly the chuck enemies such as running speed, pitch speed, etc). Last but not least, the bug with Yoshi not being able to stand on the tilting boss platform is now fixed. If you guys have any ideas as to what else to change in hard mode let me know! As always let me know any bugs I may have overlooked and thank you for a warm welcome to my very first romhack ever that c3! I hope to continue this romhack with you guys and happy Mar10 day!