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Super Mario World: 30th Anniversary Edition™ (6-23-24)

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I first start by saying USE BSNES NOT SNES9X IF YOU WANT YOUR FILE TO SAVE! (Was the first mistake I did by not knowing it that's my problem not the game's fault as it's made to work on BSNES).

I played this hack, and completed it all on BSNES! And I have been totally amazed and embrassed it already when I reached the mushroom level of Yoshi Island that features water and saw the different background featuring waterfalls which not only is gorgeous but adds logic as to where the water actually come from! That doesn't stop there! You eventually realise you can enter in the castle with Yoshi and hear the Maker Bongo which was a delight for the ears! Then you eventually see various new backgrounds as you continue playing such as in Donut Plains which has way more the Mario esthetic and vibe to it and if not mistaken they were the original intended one in the beta or if not Ladiesman made them!

And so on you eventually realise Fortresses have the Maker Airship theme Yoshi included once more, Forest of Illusion has the Maker theme, new green foresty underground wallpaper, Choco Island lost it's biggest weakeness and start right away with chocolate rocks and background which apply for the whole world! Things like that makes the game feel fresh and interesting instead of the default music and setting of 1-1 constantly reused and don't worry the Maker Desert music comes along with it! Delight!

-Many ghost houses have new interiors
-ALL GBA features fully implemented and professionally
-What I call "Halloween Mode" which is the pallet change now affects the levels too which is absurdely fantastic because it emerges you in the actual reward rather than just an overworld map esthetic and I ADORE it!
-Pallet chance affect enemies too you know this, but when you will realise how many you will be in love with it! Seeing beta festive green wigglers really made me happy!
-the entrance gates to Star Road 1 and 2 seems impossible and even not existing at all, but don't give up and dig! I actually adored to try to understand that oddity for 96 exits completion. they were my last exits to do and they are indeed still there but made harder and more rewarding which is how it should've been to begin with and imo LadiesMan did perfect with these two so a new player wouldn't go reach Bowser in the first 10 mins of playing and focus on the actual outside worlds! The difficulty is alike the cheese bridge level where you need to be smart remember when you had to use Yoshi to pass under the goal bar to reach the second all tho it's not how to do for the two first Star Road gates but alike in term of -use your head-!
-All levels appearing in the map or World 7 counting also ones such as the ice Donut Plains level in World 7 will have thunder heard which match the vibe, it's exterior P-Balloon section is no longer in sunny blue sky but thunder dark sky which again such little attention is everywhere in this hack!
-The ghost ship level has a superior way to beat it imo!
-2 New yoshis with each their powers and it feels legit to the game and not off at all, it's just so done smart that it feels like it belongs there you know?
-I probably forget a ton of honorable mentions there is just too much of fixes and great enhancements!

Eventually got ot the animations for 96 exits and all Yoshi Coins because like in GBA they are no longer useless and worth gathering as it is part of the actual 100% like GBA, decided to do hard mode and embraced redoing the whole game seeing new enemies all over, return of Maker ones such as Chain Chomps, Hammer Bros, the Mario Kart 64 version of the shallowing piranha plants which indeed first originated from the beta of SMW WELCOME ADDITIONS!
-Several hidden box messages with codes to access very cool new levels!
-Honorable mention: The Reznors seems impossible in Hard Mode, but when you finally understand what to do you're like "no, this is really well made and smart!"
You come with Yoshi, hit the first one and use Yoshi as a double jump to reach the platform to be able to remove the 3 others!


Last important mention: I doubt that this is my imagination, but it could be who know, I listened to the OST of SMW countless times with headphones and while playing the OG to on Switch, and the music seems way more crisp and stereo in this hack than the OG game and official released OSTs!

I'm not the best at writing big texts so it's probably messy a bit, but this is the definitive version of SMW and nothing will top this remake play it at all costs!
I think I found a bug, the jumping piranha plant can't damage Mario while riding yoshi.
https://gifyu.com/image/SCoJj
Is this a joke? Is this serious? -_- 😑
hi, I just pretty much 100% the whole thing on Normal and Hard modes

it's a great way to play SMW, since it's not restricted to the GBA's limitations.

although I think I missed a few E-Reader level codes (still got most of 'em though)

overall, this is amazing. congrats!
Originally posted by Masa


although I think I missed a few E-Reader level codes (still got most of 'em though)


I have & found all 38 e-reader level access codes
Fanatical like a Demon
Originally posted by erpster2
I have & found all 38 e-reader level access codes

Please don't post them.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
also uh

the reverse ??? code doesn't work to disable it

if it helps, I'm playing on SNES9X
Originally posted by LadiesMan217
Originally posted by erpster2
I have & found all 38 e-reader level access codes

Please don't post them.


I won't, of course

folks who want them will have to ask me in private...been kinda busy lately with my hectic schedule
Fanatical like a Demon
Originally posted by erpster2
I won't, of course

folks who want them will have to ask me in private...been kinda busy lately with my hectic schedule

I mean even in private I would appreciate it if you didn’t bc it ruins the challenge and fun of exploring. It’s not like they’re only hidden in hard mode so if they want they can just play it in normal mode to find them. I can understand if there’s a handful or less they missed but to outright ask for all 38 ruins the entire point. Ofc this is only wishful thinking.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
can someone help me find the secret exit on vanilla secret 1, on normal? looked everywhere but just couldn't find it
Fanatical like a Demon
Originally posted by PsyGemini
can someone help me find the secret exit on vanilla secret 1, on normal? looked everywhere but just couldn't find it

Just letting you know that the difficulty does not affect where secret exits are. I’d advise maybe ask in the smwc server bc I don’t want the thread to be used for telling secrets about the game. It’s more fun seeing active discussion happen in the discord servers.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
oh, but... the pipe that always led to the secret exit just... takes us to a 1up game and then put us right back at the stage... Is it not a bug? I thought only the hard mode had those kind of changes.
Fanatical like a Demon
Originally posted by PsyGemini
oh, but... the pipe that always led to the secret exit just... takes us to a 1up game and then put us right back at the stage... Is it not a bug? I thought only the hard mode had those kind of changes.

Nope, all exits are exactly the same for both difficulties though I think Tubular is the only ones that actually moves the exit but for the most part all exits and secret exits are exactly the same. If anything probably just a bit more obstacles for hard mode but I don’t love the exit around. For the first 2 entrances to Star Road I tried making it almost like a puzzle so you have to use your head. For the last 3 I tried making the path harder than the other paths. I’ll give you a hint though, it’ll be much easier if you already have the blue switch palace pressed and you need a blue p switch.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
LadiesMan when will you submit this hack in hacks page? Cant wait
Fanatical like a Demon
Originally posted by 64489
LadiesMan when will you submit this hack in hacks page? Cant wait

I think I’ve stated before I have no plans to submit this hack to the sections and that stance hasn’t changed. The problem is I’m always refining it no matter how big or small. Whether it’s bug fixing or adding stuff like new enemy sfx. I could never submit this with peace of mind bc I’m just that indecisive with what I consider finished. Even now I found something from sma4 I completely missed (the spikes you stand on in Bowser’s Last Stand fall like donut blocks). Also jumping statues have a sfx (so expect that soon).
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
LadiesMan217, this other guy is impostor.
I have this only account on this website.
Originally posted by LadiesMan217
Originally posted by 64489
LadiesMan when will you submit this hack in hacks page? Cant wait

I think I’ve stated before I have no plans to submit this hack to the sections and that stance hasn’t changed. The problem is I’m always refining it no matter how big or small. Whether it’s bug fixing or adding stuff like new enemy sfx. I could never submit this with peace of mind bc I’m just that indecisive with what I consider finished. Even now I found something from sma4 I completely missed (the spikes you stand on in Bowser’s Last Stand fall like donut blocks). Also jumping statues have a sfx (so expect that soon).


Admirable stance.
Btw, been hoping to see you online on discord to casually chat a bit at least once. Just so you know.
Please pardon the eye.
Fanatical like a Demon
Originally posted by Mariotag1
Admirable stance.
Btw, been hoping to see you online on discord to casually chat a bit at least once. Just so you know.

I have my notifications on for everything and have the app on my phones so I’m virtually always available. Discord is my main app for communication and I use it over any other messaging app so don’t hesitate XD.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Added sound effects to jumping bowser statue for when they jump and land and fixed the behavior of the landable spikes in bonus level 35 (pretty much donut blocks except they're spikes). Also added a port of Peach's from the Mario movie. It plays in a secret room in Bowser's castle and the room has 3 moons, a gold mushroom, 2 green ! blocks, and no enemies.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
I've been thinking that it would be interesting if the extra stages in hard mode had the same enemies as in SMA4 Hard Mode (which is activated with the Red Switch E-Card), for example:
Buzzy Beetle replacing Classic Koopa
Spiny replacing Classic Goomba
Fire Venus Trap replacing Classic Piranha Plant
Here are videos showing this feature:
https://www.youtube.com/watch?v=6EAxZkWtpfE
https://www.youtube.com/watch?v=AaEoKREO56Y

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