v2 Update 8
-Now includes the sma2 status screen (thanks Ladida!).
Warning, before updating, back up your save file! With the integration of the sma2 status screen patch, the save file could potentially start all over. If this happens you can easily copy paste a copy over it and you'll have your progress back. You'll probably see glitched tiles where it'd show you how much time has elapsed with you playing because that data didn't exist in your previous save. Remember to always re-actvate hard mode upon updating, or some levels will break in hard mode.
-Horizontal Dolphins are now the beta sharks enemies in hard mode, they are safe to stand on but hurt the player from the sides and bottom.
-Edited Vanilla Secret 2 and Valley of Bowser 4 for hard mode.
-Changed red parakoopas's speeds in hard mode.
-Changed every room in Bowser's castle in hard mode.
-Various levels that were "too easy" or had "little to no change" now have additional conditional map16 tiles in hard mode and generators. Along with this, VARIOUS levels have undergone changes to them in hard mode (example such as a level having the dkc flickering lights gimmick).
-Jumping fish generator now behaves more similar to the smb1 one in hard mode.
-Custom generators have been added to hard mode.
-Fishbones have now been slowed down a bit since they were waaaayyyy too fast.
-Horizontal Red NetKoopas now behave differently in Bowser's castle on hard mode.
-Sparkies and Hotheads can't be spin jumped on in hard mode.
-Reflecting fireballs and boo streams can't be spin jumped on in hard mode.
-Eeries and gas bubbles can't be spin jumped on in hard mode.
-Chainsaws and Grinders can't be spin jumped on in hard mode.
-50 points on goal tapes now reward a 5-Up.
-Bowser statue fireballs can't be spin jumped on in hard mode.
-Peach Coins will now respawn in levels and the overworld legend (status screen will still show all coins collected).
-Added a message explaining about the status screen, one hinting the false exit in the sunken ghost ship, one telling you how to re-enter castles because the buttons have changed (X and A or Y and B), as well as much more message boxes.
-Big Boo Boss room has been updated to be more challenging for hard mode.
-Boss fireballs and chuck rocks can't be spin jumped on in hard mode.
-All koopa kids (except Lemmy and Wendy) now have different hard mode fights from the last version.
-Fixed item box appearing in Forest Ghost House as well as Dragon Coins not turning into Peach Coins.
-Fixed a bug where Red and Yellow Yoshi's stomps would work in boss battles thus showing garbage graphics.
-Fixed the infamous springboard interaction bug.
-Fixed Mega Mole interaction with Mario on Yoshi.
-Fixed an interaction glitch with banzai bill in hard mode at the cost of making them non-spin jumpable.
-Fixed lightning code to stop working after a level has been passed to prevent odd glitches.
-Fixed Big Boo Boss room so Yoshis can't use their abilities to prevent unwanted actions and glitched tiles.
-Fixed various oversights in interaction not taking star power into account.
-Fixed various interactions with various sprites, most notably the koopakids.
-Fixed bug where player couldn't take carried items into cluster sprite rooms.
-Fixed problems in Iggy/Larry rooms where losing Yoshi could sometimes result the player in being warped and killed.
Later bugs fixed:
-Fixed a small oversight in the fence room in Bowsers castles where net koopas would spawn off the net in hard mode.
-Fixed ANOTHER oversight with the block masking patch not taking into account when a blue pow is active -_-.
-Fixed bat ceiling warping y position every screen as well as removed an early gimmick idea that should no longer be in a level.