Banner
Views: 924,037,047
Time:
17 users online:  Anorakun, Dan Drigues, DasFueller, drkrdnk, EgonV, Francium, Hatsune_Blake, Infinity, Isikoro, Jead, MrDeePay, Nciktendo, Nint, OhMuramatsu, simon.caio, SJandCharlieTheCat, underway - Guests: 52 - Bots: 147 Users: 51,678 (2,062 active)
Latest: JohnL990
Tip: Unless you're making a Kaizo hack, don't make Mario die after cutting the goal tape.
Not logged in.
Super Mario World: 30th Anniversary Edition™
Forum Index - SMW Hacking - Full Hack Releases - Super Mario World: 30th Anniversary Edition™
Pages: « 1 2 3 » Link
Originally posted by smwln
Originally posted by LadiesMan217
I couldn't recreate tis for the life of me, even Yoshifanatic. I've seena handful of people say this, but no one gives me exact steps to recreate this, not even an srm file or a trace log of some sort for someone to analyze. We can't help out on this issue if we can't recreate it, I think the best thing to do is send an srm (use select on the map to save exactly at the level) or maybe send a trace log from a debugger than Yoshifanatic can read.


I have a video. I didn't include it at first because it was from SNES9X, but the steps to reproduce it are the same as BSNES v115 (the newest version). If this still doesn't help I'll try getting an SRM or trace log.



Interesting. I've had this happen with me in Morton's Castle. I had Yoshi lick up the springboard, then spit it out, and this very thing happened. Perhaps the bug is simply interacting with the springboard causes it to be rendered unusable.
Fanatical like a Demon
v2 Update 8

BIG Update:
-Now includes the sma2 status screen (thanks Ladida!).

Warning, before updating, back up your save file! With the integration of the sma2 status screen patch, the save file could potentially start all over. If this happens you can easily copy paste a copy over it and you'll have your progress back. You'll probably see glitched tiles where it'd show you how much time has elapsed with you playing because that data didn't exist in your previous save. Remember to always re-actvate hard mode upon updating, or some levels will break in hard mode.

Changes/Additions:

-Horizontal Dolphins are now the beta sharks enemies in hard mode, they are safe to stand on but hurt the player from the sides and bottom.
-Edited Vanilla Secret 2 and Valley of Bowser 4 for hard mode.
-Changed red parakoopas's speeds in hard mode.
-Changed every room in Bowser's castle in hard mode.
-Various levels that were "too easy" or had "little to no change" now have additional conditional map16 tiles in hard mode and generators. Along with this, VARIOUS levels have undergone changes to them in hard mode (example such as a level having the dkc flickering lights gimmick).
-Jumping fish generator now behaves more similar to the smb1 one in hard mode.
-Custom generators have been added to hard mode.
-Fishbones have now been slowed down a bit since they were waaaayyyy too fast.
-Horizontal Red NetKoopas now behave differently in Bowser's castle on hard mode.
-Sparkies and Hotheads can't be spin jumped on in hard mode.
-Reflecting fireballs and boo streams can't be spin jumped on in hard mode.
-Eeries and gas bubbles can't be spin jumped on in hard mode.
-Chainsaws and Grinders can't be spin jumped on in hard mode.
-50 points on goal tapes now reward a 5-Up.
-Bowser statue fireballs can't be spin jumped on in hard mode.
-Peach Coins will now respawn in levels and the overworld legend (status screen will still show all coins collected).
-Added a message explaining about the status screen, one hinting the false exit in the sunken ghost ship, one telling you how to re-enter castles because the buttons have changed (X and A or Y and B), as well as much more message boxes.
-Big Boo Boss room has been updated to be more challenging for hard mode.
-Boss fireballs and chuck rocks can't be spin jumped on in hard mode.
-All koopa kids (except Lemmy and Wendy) now have different hard mode fights from the last version.

Bug fixes:
-Fixed item box appearing in Forest Ghost House as well as Dragon Coins not turning into Peach Coins.
-Fixed a bug where Red and Yellow Yoshi's stomps would work in boss battles thus showing garbage graphics.
-Fixed the infamous springboard interaction bug.
-Fixed Mega Mole interaction with Mario on Yoshi.
-Fixed an interaction glitch with banzai bill in hard mode at the cost of making them non-spin jumpable.
-Fixed lightning code to stop working after a level has been passed to prevent odd glitches.
-Fixed Big Boo Boss room so Yoshis can't use their abilities to prevent unwanted actions and glitched tiles.
-Fixed various oversights in interaction not taking star power into account.
-Fixed various interactions with various sprites, most notably the koopakids.
-Fixed bug where player couldn't take carried items into cluster sprite rooms.
-Fixed problems in Iggy/Larry rooms where losing Yoshi could sometimes result the player in being warped and killed.

Later bugs fixed:
-Fixed a small oversight in the fence room in Bowsers castles where net koopas would spawn off the net in hard mode.
-Fixed ANOTHER oversight with the block masking patch not taking into account when a blue pow is active -_-.
-Fixed bat ceiling warping y position every screen as well as removed an early gimmick idea that should no longer be in a level.
Major thanks to Suika Ibuki for layout!
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Niice!
I should give it a go sooner or later.

--------------------
Please pardon the eye.
Fanatical like a Demon
Fixed a small oversight in the fence room in Bowsers castles where net koopas would spawn off the net in hard mode. Link has been updated in previous post.
EDIT: Fixed ANOTHER oversight with the block masking patch not taking into account when a blue pow is active -_-. Redownload again if when you hit powerup blocks, you see a used block appear while the blue pow is active.
EIT 2: Fixed bat ceiling warping y position every screen as well as removed an early gimmick idea that should no longer be in a level. Uhh... redownload -_-
Major thanks to Suika Ibuki for layout!
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Can this ROM hack work in RetroArch #smrpg{mlem}
 LadiesMan217 Simply picking it up and throwing it breaks the spring. This happens with every spring in the game.

If you couldn't reproduce it, please do try redownloading the patch.




YY-CHR > Photoshop.
Fanatical like a Demon
Originally posted by Mohamad20ZX
Can this ROM hack work in RetroArch #smrpg{mlem}

Yes.

Originally posted by BlueToad
 LadiesMan217 Simply picking it up and throwing it breaks the spring. This happens with every spring in the game.

If you couldn't reproduce it, please do try redownloading the patch.

If you're saying the springboard bug persists, it was already fixed, redownload it again.

Well guys, it looks like the 30th year ends in 3 days (here in US). I do have future plans for this hack still so I hope there's still interest by then. I couldn't get everything done I wanted to in the year so I guess we can call it DLC haha. Future plans are a co op mode, a secret boss, and hopefully the classic mario bros game. I do have one last update and what better way than an update the overhauled the credits.

v2 Update 9
Additions/Changes:
-Changed credits as follows: The autumn palette now affects the credits, the special enemies graphics now affects the credits (as in more than just the pidget and masked koopas), added the gold and silver Yoshi to the credits, added Luigi to the credits, every egg has its own palette in the credits now (also tidied up some stuff like fix Big Boo, changed some enemy palettes, added the cement block for Ball 'n Chain, etc).
-Fixed fat piranha plant better collision (so its not hurting you on the top right and left corners before you even touch it).
-Edited Yoshi Coin placement in Yoshi's Island 3 and Donut Plains Secret 2.
-Autumn colors now affect castle destruction scenes.
-All colored Yoshis have a unique message.

Bug Fixes:
-Fixed koopa troopa clippings without affecting shell clippings.
-Fixed Morton/Ludwig/Roy fights to kill enemy sprites as soon as you land the last hit.
-Fixed a possible bug which would freeze the game after defeating Bowser.


I hope you guys can continue sticking with me in the game's future plans and thank you so much for playing!

Major thanks to Suika Ibuki for layout!
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
v2 Update 10
Small update related to an oversight. When getting a game over, your Yoshi Coins collected progress gets reset. This update fixes that. RIP to Nathanmg who suffered through this after having collected most of the coins in Yoshi's Island, Donut Plains, and Special World. This update also fixes the Yoshi Saved message not displaying correctly as well as moves a single Dragon Coin in a level to make the submap not a waste of time for completionists.
Major thanks to Suika Ibuki for layout!
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
bsnes lags way too much for me to play#smrpg{sad}
Fanatical like a Demon
Originally posted by Mohamad20ZX
bsnes lags way too much for me to play#smrpg{sad}

Probably need better specs? Works fine for me on a slow laptop.

v2 Update 11
Fixed midway point in Vally Fortress taking you to the boss door. See why this hack hasn't been submitted yet?
Major thanks to Suika Ibuki for layout!
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Originally posted by Mohamad20ZX
bsnes lags way too much for me to play#smrpg{sad}

Try snes9x and see if that is faster.




YY-CHR > Photoshop.
Thank goodness that you made this. Thanks a whole lot. I have been waiting for something like this for quite a while and I think that you smartly recognized the Beta leak sprites and used them to flair up the game. Also, the fall palette swap is something I have wanted someone to do for a long time as well, and very many props on that. I haven't exactly played this hack as of the time this comment is sent, however it looks like a blast. I do have a couple of recommendations though.

1.) Fix the corners of the tile set in Vanilla Dome 2 so they do not look clear but rather in the water. Every remake of the game has this and it bugs me a bit too much

2.) (Maybe?) add a tiny bit more to Bowser's Boss Battle. The one currently is great as it is but it doesn't feel too different.

3.) (I'm not sure if this is in the game or not, but) a feature to switch between the fall theme and spring theme would be nice as it is irreversible in the original.

Besides that, wonderful hack, and good luck on future improvements!
Okay so i've tried the 2.17 versions using the SNES9x App on my Samsung phone (I emulate there even if I play less precisely on touch screen because in 2021 on a MSi RTX it seems like it's too much to ask for an emulator that can play at 60fps) BUUUT I was gonna say:

Wow! The changes, the Maker 2 OST, the new graphics you made and all, I know you from YT but I was suprised when I discovered you were working on that! So i'll tell you what bugs I encountered and what I propose!

Lakitu's shadow on the map glitches especially when he passes on Illusion Forest from outside.

When I got the remaining Yoshi Coins the game made me appear outside of boundaries where an unused island is and it deletes the whole save and saves it as that you're off map with one life and two levels done on Yoshi Island as a savefile and can't do anything else than delete it and start over (very interesting)..

Beside everything is so good man! And I gotta tell you that ya got me very hard with the two first stars especially the one from Vanilla Dome I was like "oh my he's smart as f*ck" took me a while to get it but I did so I could see Fall Mode which is a big wow!

The lava seem to have problems in Larry's fight and as somebody proposed switching from Spring to Fall should be an option because even if Fall mode is a master-piece we may sometimes want to re-experience the original spring look without needing to start a new file. (:
Pages: « 1 2 3 » Link
Forum Index - SMW Hacking - Full Hack Releases - Super Mario World: 30th Anniversary Edition™

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks