Originally posted by Professor Parabeetle1.) Fix the corners of the tile set in Vanilla Dome 2 so they do not look clear but rather in the water. Every remake of the game has this and it bugs me a bit too much
Sorry to say I may not change it as I have other ideas taking up my time than fixing little details smwc seems to hate like "cutoff". Personally its never bugged me and even smas smb3/sma4 has cutoff like this. We'll see though.
Originally posted by Professor Parabeetle2.) (Maybe?) add a tiny bit more to Bowser's Boss Battle. The one currently is great as it is but it doesn't feel too different.
Yeah, I already made this change for a future update. Can't wait to see people's reactions to this particular enemy that'll be seen various times haha.
Originally posted by Professor Parabeetle3.) (I'm not sure if this is in the game or not, but) a feature to switch between the fall theme and spring theme would be nice as it is irreversible in the original.
Problem with this is, the way the current asm is set up, this would disable a lot of things and rewards. Its sort of my fault bc this hack is what started my asm knowledge, and while I do know a tad bit more, I have no feasible way of reorganizing a lot of the game's asm to fix certain issues this would cause.
Originally posted by Professor ParabeetleBesides that, wonderful hack, and good luck on future improvements!
Thanks! Hope you'll check out said improvements too!
Originally posted by RockyBoppyWow! The changes, the Maker 2 OST, the new graphics you made and all, I know you from YT but I was suprised when I discovered you were working on that! So i'll tell you what bugs I encountered and what I propose!
Lol yeah, I was here before I even thought to upload my ports to youtube.
Originally posted by RockyBoppyLakitu's shadow on the map glitches especially when he passes on Illusion Forest from outside.
Vanilla bug. Not much I can do.
Originally posted by RockyBoppyWhen I got the remaining Yoshi Coins the game made me appear outside of boundaries where an unused island is and it deletes the whole save and saves it as that you're off map with one life and two levels done on Yoshi Island as a savefile and can't do anything else than delete it and start over (very interesting)..
This once happened to me but I was never able to recreate it so I haven't have much opportunity to try fix it. Do you recall steps to make this happen? Can you reproduce it at will?
Originally posted by RockyBoppyBeside everything is so good man! And I gotta tell you that ya got me very hard with the two first stars especially the one from Vanilla Dome I was like "oh my he's smart as f*ck" took me a while to get it but I did so I could see Fall Mode which is a big wow!
Lol I need to get more creative with the other 3 exits to star road.
Originally posted by RockyBoppyThe lava seem to have problems in Larry's fight and as somebody proposed switching from Spring to Fall should be an option because even if Fall mode is a master-piece we may sometimes want to re-experience the original spring look without needing to start a new file. (:
Exactly what problems happen in Larry's room? As for the fall toggle feel free to read the upper response.
Originally posted by Dark Mario BrosThe hack is really impressive, but there's a little problem with the all yoshi coins cutscene.
Whenever i complete the last level's yoshi coins,
That being castle 7 for me
the cutscene plays normally, but when it finish, I end in the corner of the overworld and if i press select I lose all the progress and stay stuck there

and yes, i'm using the latest version released
also the same happend with the all levels clear cutscene but it worked fine after i reseted the game
This may be much to ask but I'd be greaful as it'd speed progress. Does this only happen if the castle is the last level prior to a cutscene? I ask bc MAYBE of the end castle cutscenes.
Originally posted by Mohamad20ZXmy device is not a PC I can't use bsnes
I really can't promise functionality outside of BSNES/BSNES cores. While SNES9X is a great 2nd choice, I've noticed/heard of a few bugs present that are not in BSNES.
Also yeah, the whiteline on the grass is a beta tileset thing which is also came in gigaleak GFX.
I am currently working on a v3 update which I do hope to release in time for C3. Rather than releasing small bug fixes there and there I want to just wait and release it all in one go. Aside from bug fixes, planned features are: Bonus Levels, Secret Bosses, slight aesthetic changes, and revamping some hard mode levels that were just generator spamming. Luigi's sma2 physics are still planned. As for the co op, I'm not sure it'll happen at this point, I've just been crammed on time and trying to get the bonus levels done for it as well as some gimmicks.
Please report any bugs with steps on how to reproduce them and an srm file.