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Super Mario World: 30th Anniversary Edition™
Forum Index - SMW Hacking - Full Hack Releases - Super Mario World: 30th Anniversary Edition™
Pages: « 1 2 3 4 » Link
Originally posted by Francium
This is the specification found in vanilla level 104 (Yoshi's house).

that's one fact that goes through people without much notice since it appears only once (twice if you count the credits cutscene i guess?)
and it's true, looks pretty weird in every level #smw{^_^;}
Fanatical like a Demon
Originally posted by Professor Parabeetle
1.) Fix the corners of the tile set in Vanilla Dome 2 so they do not look clear but rather in the water. Every remake of the game has this and it bugs me a bit too much

Sorry to say I may not change it as I have other ideas taking up my time than fixing little details smwc seems to hate like "cutoff". Personally its never bugged me and even smas smb3/sma4 has cutoff like this. We'll see though.

Originally posted by Professor Parabeetle
2.) (Maybe?) add a tiny bit more to Bowser's Boss Battle. The one currently is great as it is but it doesn't feel too different.

Yeah, I already made this change for a future update. Can't wait to see people's reactions to this particular enemy that'll be seen various times haha.

Originally posted by Professor Parabeetle
3.) (I'm not sure if this is in the game or not, but) a feature to switch between the fall theme and spring theme would be nice as it is irreversible in the original.

Problem with this is, the way the current asm is set up, this would disable a lot of things and rewards. Its sort of my fault bc this hack is what started my asm knowledge, and while I do know a tad bit more, I have no feasible way of reorganizing a lot of the game's asm to fix certain issues this would cause.

Originally posted by Professor Parabeetle
Besides that, wonderful hack, and good luck on future improvements!

Thanks! Hope you'll check out said improvements too!

Originally posted by RockyBoppy
Wow! The changes, the Maker 2 OST, the new graphics you made and all, I know you from YT but I was suprised when I discovered you were working on that! So i'll tell you what bugs I encountered and what I propose!

Lol yeah, I was here before I even thought to upload my ports to youtube.

Originally posted by RockyBoppy
Lakitu's shadow on the map glitches especially when he passes on Illusion Forest from outside.

Vanilla bug. Not much I can do.

Originally posted by RockyBoppy
When I got the remaining Yoshi Coins the game made me appear outside of boundaries where an unused island is and it deletes the whole save and saves it as that you're off map with one life and two levels done on Yoshi Island as a savefile and can't do anything else than delete it and start over (very interesting)..

This once happened to me but I was never able to recreate it so I haven't have much opportunity to try fix it. Do you recall steps to make this happen? Can you reproduce it at will?

Originally posted by RockyBoppy
Beside everything is so good man! And I gotta tell you that ya got me very hard with the two first stars especially the one from Vanilla Dome I was like "oh my he's smart as f*ck" took me a while to get it but I did so I could see Fall Mode which is a big wow!

Lol I need to get more creative with the other 3 exits to star road.

Originally posted by RockyBoppy
The lava seem to have problems in Larry's fight and as somebody proposed switching from Spring to Fall should be an option because even if Fall mode is a master-piece we may sometimes want to re-experience the original spring look without needing to start a new file. (:

Exactly what problems happen in Larry's room? As for the fall toggle feel free to read the upper response.

Originally posted by Dark Mario Bros
The hack is really impressive, but there's a little problem with the all yoshi coins cutscene.
Whenever i complete the last level's yoshi coins,
That being castle 7 for me

the cutscene plays normally, but when it finish, I end in the corner of the overworld and if i press select I lose all the progress and stay stuck there

and yes, i'm using the latest version released

also the same happend with the all levels clear cutscene but it worked fine after i reseted the game

This may be much to ask but I'd be greaful as it'd speed progress. Does this only happen if the castle is the last level prior to a cutscene? I ask bc MAYBE of the end castle cutscenes.

Originally posted by Mohamad20ZX
my device is not a PC I can't use bsnes

I really can't promise functionality outside of BSNES/BSNES cores. While SNES9X is a great 2nd choice, I've noticed/heard of a few bugs present that are not in BSNES.

Also yeah, the whiteline on the grass is a beta tileset thing which is also came in gigaleak GFX.

I am currently working on a v3 update which I do hope to release in time for C3. Rather than releasing small bug fixes there and there I want to just wait and release it all in one go. Aside from bug fixes, planned features are: Bonus Levels, Secret Bosses, slight aesthetic changes, and revamping some hard mode levels that were just generator spamming. Luigi's sma2 physics are still planned. As for the co op, I'm not sure it'll happen at this point, I've just been crammed on time and trying to get the bonus levels done for it as well as some gimmicks. Please report any bugs with steps on how to reproduce them and an srm file.
Major thanks to Suika Ibuki for layout!
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.

Hey, I love this hack, I’m playing through it now, and my biggest question is if it would be possible to
add more power-ups
,
the Raccoon Suit is the main one and potentially the Tanooki Suit, Frog Suit, Hammer Suit, and possibly the boomerang suit since the tail was in the beta and advance 4 added the Cape from SMW to SMB3, along with the blue boomerang, which acted similar to the boomerang suit. I can totally see this not being the best decision to throw in LX5 powerups randomly though, so it’s okay if not.


--------------------
Every dream is but another reality, never forget…

My In-Progress Hack

Fanatical like a Demon
Version 3 Update 1
Includes roughly 2/3rd of the E-Reader levels, working triangle blocks that behave like sma4's, Har Mode now has levels redone via conditional map16 so layouts/design of some levels are now different, and since the initial release of C3 I've fixed plenty of oversights (not necessarily bugs, just things I forgot to edit). As of right now, there's only one bug that I'm aware of and that's due to the status screen patch. Basically, the more times you exit it, the more the sa1 stack fills up until it overflows and it'll eventually softlock you. You can tell when this will happen bc playing a level will make tiles not update (collecting coins will still leave coin tiles, hitting blocks won't generate use blocks, etc). In addition to this, interacting with coin or bounce block sprites will increment $1558 in sprites which will cause.... funny affects. Here's a gif to show an example.



Awaiting a fix from Ladida or Vitor. Also in case anyone is interested, a vtuber by the name of LzySusan will be streaming the hack at 1 pm EST.
Major thanks to Suika Ibuki for layout!
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Version 3 Update 2
-Fixed sma2 status screen bug with sa1 stack ovverflow (by extension this fixes the odd level bugs in the gif and potentially fixes the odd warps from cutscenes taking you outside of the map but further testing on this will happen).
-Fixed warp sprite which would always take you to its destination if touching it thus breaking e-reader levels.
-Deleted generators in levels that weren't needed.
-Deleted a sprite respawner in YI3 (which caused cheep cheps to spawn in air)
-Corrected a message box in Valley of Bowser 3.
-Fixed layer 3 bg in Valley of Bowser 2.

Tomorrow I'm going to try come up with a solution for the banzai bill generator in hard mode and that may be it in terms of bug/annoyance fixing unless someone finds another bug I'm not aware of.
Major thanks to Suika Ibuki for layout!
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Pages: « 1 2 3 4 » Link
Forum Index - SMW Hacking - Full Hack Releases - Super Mario World: 30th Anniversary Edition™

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