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Super Mario World: 30th Anniversary Edition™ (6-23-24)

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I report a bug I found:
If you pause just before Mario falls to his death and then release, the death music will not play and the music for that level will continue to play.
This did not happen when the death was caused by contact with a sprite, etc.
Verified with snes9x v1.60 and bsnes_plus-05.
I'm Japanese, so if I'm not speaking well, sorry!
Fanatical like a Demon
Originally posted by Francium
I report a bug I found:
If you pause just before Mario falls to his death and then release, the death music will not play and the music for that level will continue to play.
This did not happen when the death was caused by contact with a sprite, etc.
Verified with snes9x v1.60 and bsnes_plus-05.

Does that happen with a normal rom with only lunar magic and addmusick? If so it’s an amk bug which KungFuFirby would have to take a look at.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
No. I tried but could not reproduce it, which means that it is a bug that occurs only in SMW 30.

Well, I don't know what patches were applied to this hack and I don't know everything, so I don't know the cause.#smw{>_>}
I'm Japanese, so if I'm not speaking well, sorry!
Fanatical like a Demon
Originally posted by Francium
No. I tried but could not reproduce it, which means that it is a bug that occurs only in SMW 30.

Well, I don't know what patches were applied to this hack and I don't know everything, so I don't know the cause.#smw{>_>}

I should have been more specific, I meant KungFuFurby's fork of AddmusicK.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Originally posted by LadiesMan217

I should have been more specific, I meant KungFuFurby's fork of AddmusicK.

Which of the four zip files at this link are you using?
That will change the results.
I'm Japanese, so if I'm not speaking well, sorry!
Fanatical like a Demon
Originally posted by Francium
Which of the four zip files at this link are you using?
That will change the results.

I believe it’s the first one.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
No, it still did not occur, so there may be some problem with your ROM itself.
I'm Japanese, so if I'm not speaking well, sorry!
hello ladiesman217 i'm so happy to play the super mario world 30th anniverasy edition cheer up man 💪😃
Originally posted by Francium
No. I tried but could not reproduce it, which means that it is a bug that occurs only in SMW 30.

Well, I don't know what patches were applied to this hack and I don't know everything, so I don't know the cause.#smw{>_>}


I could not encounter nor reproduce the problem either - tried pausing before "falling into a bottomless pit" and then unpausing - death music plays; I even tried that when falling into a lava pit and the death music plays correctly

btw, I'm using snes9x v1.61 which came out in early March 2022
Originally posted by LadiesMan217
Originally posted by Francium
I report a bug I found:
If you pause just before Mario falls to his death and then release, the death music will not play and the music for that level will continue to play.
This did not happen when the death was caused by contact with a sprite, etc.
Verified with snes9x v1.60 and bsnes_plus-05.

Does that happen with a normal rom with only lunar magic and addmusick? If so it’s an amk bug which KungFuFirby would have to take a look at.


I happened to discover this out of pure luck in my hack. It is an AMK bug, though very obscure. Happens both on AMKFF and 1.0.8.
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

do you add anything New to this update My friend because iam using Lemuroid and thanks for being the best one to remake this classic game
#smw{:TUP:}
Fanatical like a Demon
Anas if you happen to get KFF to fix the bug, let me know.

Originally posted by Mohamad20ZX
do you add anything New to this update My friend because iam using Lemuroid and thanks for being the best one to remake this classic game
#smw{:TUP:}

You’re welcome! It’s my favorite game and I wanted to do it justice! This current update has the changes listed in my latest post. I’m trying to refrain from making constant updates unless it’s a fatel bug I fix. To my knowledge the only bug that exist that causes a soft lock is the player being teleported to coordinate 00 on the map after the Yoshi Coins cutscene or the All Areas found cutscene. I never had this bug and for anyone that does I please ask for your srm PRIOR to the activation of these cutscenes so I can try look into it. I’m crossing my fingers the next update will be the last which will feature the rest of the e reader levels and ofc fixes any bugs remaining.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
why isn't their a rom of it?
Originally posted by The Brock
why isn't their a rom of it?


Because ROMs aren't allowed here, genius.
That's what patch files exist for.
Look up how to patch ROMs first on YouTube.
Why no extra powerups my man i am sad#smrpg{sad}
Haven't posted in AGES, but wanted to log back in after finding this hack in the forums! Lovely work! This might be my new way to casually play Mario World.

I really enjoyed a lot of the quality of life changes the Game Boy Advance port added (introduction, progress screen, and playable Luigi in Single Player). This hack carries a lot of that stuff over quite nicely, so I can enjoy the GBA version's features without having to deal with the slight screen crunch. While it might not sound like much, it makes a world of a difference. I also appreciate the use of the SMAS+W Luigi sprites instead of the ones introduced in Advance 2 - I feel the SMAS+W sprites give Luigi a little more personality.

A lot of the 'creative liberty' changes that weren't present in any official release are so far a pleasant surprise too. I appreciate the restoration of the little 'overworld NPCs' that help the world map feel a bit more alive. Hard Mode ended up surprising me in a positive way without feeling too cheap. You don't realize how badly you miss the Item Reserve box.
Kinda freaked out when I realized Chargin' Chucks were invincible. You got me good there!


Going off of just clearing Yoshi's Island, I only have two oddities I'd like to note:

- The end of Castle messages are still written as if the player is using Mario, which is strange. I believe the Advance 2 messages were re-written so the messages work regardless of if the player is using Mario or Luigi. Just Keef Edition also did something similar. Could something neutral to Mario and Luigi be implemented?

- For some odd reason, there was a change that partially broke this ROM hack's compatibility with SNES9X's 3DS port. When the player reaches a Switch Palace and presses a Switch, the message box pop-up causes the game to crash with some nasty graphical glitches and the audio engine just dying outright. To confirm it wasn't an issue with the ROM file I was using, I've tried the ROM hack with several other hacks that modify the Switch Palaces and had no issue. Using libretro's Snes9x 2005 Plus Core also works fine. I'm unsure what change might have caused this issue? I assume this isn't high priority as the emulator's accuracy is lower than most modern standards, but felt it was worth pointing out. I can provide more information if necessary. Just a slight bummer to an amazing hack since I prefer to play SNES titles on my 3DS with it.

Great hack overall, regardless! I feel a lot of people overlook Advance 2's changes due to the SNES version being the overall prettier way to play the game, and this feels like the best of both worlds with some nice creative changes that feel like they would've been in place had the developers had more time to develop the title. Thank you for it! Look forward to more updates.
Since 3DS snes9x is based on 1.43, it isn't compatible.
I'm Japanese, so if I'm not speaking well, sorry!
Playing through. Encountered a couple of bugs so far (I think)

1) The secret door that would the Big Boo battle in the Donut Secret House now leads to the same normal exit. Can't actually fight the Big Boo.

2) In Vanilla Secret 1, the pipe that would lead to secret exit now leads to a 1-Up Chamber. Can't find any other way to the secret exit otherwise, only the normal exit once returned to the main level after the leaving the chamber.
Originally posted by TRIFORCE89
Playing through. Encountered a couple of bugs so far (I think)

1) The secret door that would the Big Boo battle in the Donut Secret House now leads to the same normal exit. Can't actually fight the Big Boo.

2) In Vanilla Secret 1, the pipe that would lead to secret exit now leads to a 1-Up Chamber. Can't find any other way to the secret exit otherwise, only the normal exit once returned to the main level after the leaving the chamber.

Both of them are actually intentional changes from the original game.



Thank you for the sanity check, MarioFanGamer.

I'll look forward to finding Big Boo elsewhere then.

As for Vanilla Secret 1... with your reassurance that it does exist, I eventually found it.

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