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Super Mario World: 30th Anniversary Edition™ (Just a status update)

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Originally posted by LadiesMan217
Originally posted by The Brock
When I try to get a star from the clear box with Yoshi's tongue the game crashes

You have an outdated version.



where do we get the updated version
Fanatical like a Demon
Originally posted by The Brock
where do we get the updated version

Check my response.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Originally posted by LadiesMan217
Originally posted by The Brock
where do we get the updated version

Check my response.



oh :( and you where the only person who fixed Yoshi's arms

no one had ever fixed his arms until you

anyway hope it gets finished
Originally posted by LadiesMan217
I’ve been taking my time on this hopeful final update bc I do want it to be as perfect as can be bc I want it done.


Speakin of final update, I don't know if these have been implemented already, but I'd like to suggest some additions I think make sense

* Giving each Switch Palace the color of the switch (here's the palette files for LM: https://www.mediafire.com/file/hqsgz8pdjf4ysqm/palettes.zip/file )
* Fixing P-Switch duplication (https://www.smwcentral.net/?p=section&a=details&id=22611)
* Giving Cheep-Cheep a purely cosmetic vertical movement (https://www.smwcentral.net/?p=section&a=details&id=17875)
* Mode 7 game over (https://www.smwcentral.net/?p=section&a=details&id=21362)
* Fix going under stages (https://www.smwcentral.net/?p=section&a=details&id=13147)
* Add the SMB4 logo back to the main title screen (if you didn't use the graphics space there for something else already, that is)
* Add an optional patch to not have a white line on top of the grass (although telling me which graphics bank to replace with LM would suffice)

Thanks!
PS: Saving score isn't useless. It's fun to keep replaying a save file until it reads 999999990. Used to do that on GBA.
Don't fly the flag of a country you know nothing about.
Fanatical like a Demon
Originally posted by MarcosMoutta
* Fixing P-Switch duplication (https://www.smwcentral.net/?p=section&a=details&id=22611)
* Giving Cheep-Cheep a purely cosmetic vertical movement (https://www.smwcentral.net/?p=section&a=details&id=17875)
* Fix going under stages (https://www.smwcentral.net/?p=section&a=details&id=13147)

All of these are already added.

Originally posted by MarcosMoutta
* Giving each Switch Palace the color of the switch (here's the palette files for LM: https://www.mediafire.com/file/hqsgz8pdjf4ysqm/palettes.zip/file )

Due to the nature of how the hack's new "engine" is structured, I can't use ExGFX or Custom Palettes until certain criteria is met and I don't want to mess with this part any further for fear of breaking something else.

Originally posted by MarcosMoutta
* Mode 7 game over (https://www.smwcentral.net/?p=section&a=details&id=21362)

I'll look into this but this is another area I don't want to touch any further bc the separate Mario and Luigi GFX patch I'm using is a custom one for this hack and never took precautions for this patch bc I wasn't thinking of adding it.

Originally posted by MarcosMoutta
* Add the SMB4 logo back to the main title screen (if you didn't use the graphics space there for something else already, that is)

I know this will probably sound weird and or infuriate some particular GFX people bc I do use a lot of beta GFX (*cough* eyed hills) but this is one I don't want to add. Just a personal choice.

Originally posted by MarcosMoutta
* Add an optional patch to not have a white line on top of the grass (although telling me which graphics bank to replace with LM would suffice)

I have no idea how to code a patch like this and much less even know where gfx banks are for the hack. It's not something I want to do either bc it's another personal choice where I've always like the Yoshi's House floor.


Originally posted by mofoofinvention
Theres a bug i've noticed that is in all the versions of this hack: In vanilla Secret 1, you can't find the secret exit. The green tube that is supposed to take you to the secret exit takes you to the room to get more one ups, effectively breaking the game bc you can't find all the exits or go to the Star World.

This is not a bug, all levels guarding the entrances to star world have been changed by either increasing the difficulty in comparison to the respective world's levels and or modifying the secret exits.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Originally posted by LadiesMan217
Originally posted by MarcosMoutta
* Mode 7 game over (https://www.smwcentral.net/?p=section&a=details&id=21362)

I'll look into this but this is another area I don't want to touch any further bc the separate Mario and Luigi GFX patch I'm using is a custom one for this hack and never took precautions for this patch bc I wasn't thinking of adding it.


According to the author of the mode 7 patch, it just uses whatever GFX is currently the player's death sprite, so I guess it should work fine. But I'm sure there's loads of ways it could not.
Also, I wonder how deep into ASM hijacking you need to be for custom level palettes in Lunar Magic to break things. XD

Originally posted by LadiesMan217
Originally posted by MarcosMoutta
* Add the SMB4 logo back to the main title screen (if you didn't use the graphics space there for something else already, that is)

I know this will probably sound weird and or infuriate some particular GFX people bc I do use a lot of beta GFX (*cough* eyed hills) but this is one I don't want to add. Just a personal choice.

Originally posted by MarcosMoutta
* Add an optional patch to not have a white line on top of the grass (although telling me which graphics bank to replace with LM would suffice)

I have no idea how to code a patch like this and much less even know where gfx banks are for the hack. It's not something I want to do either bc it's another personal choice where I've always like the Yoshi's House floor.


You have all the right to have things be however you want and I totally respect that, but wouldn't it be nice to have such small details be available as separate versions of the hack? Alongside the main one. Just have two BPS patches.
If it's OK with you, I can just remove that line with YYCHR when the final version comes out and send you a BPS patch of that. As for the title screen, I'm sure you wouldn't want people messing with your hack in Lunar Magic, so I won't even suggest doing that myself XD

Also, I forgot to make a tiny little remark. Maybe saving shouldn't be available at any time in hard mode? Again, totally up to you, sorry if I sound arrogant. I just think it goes against the original devs' design and makes lives pointless. (I think it's a feature on GBA because it's a portable console, and whenever the bus arrives at your stop, you need to be able to save and quit easily)

Thank you very much for the attention! Your work is fantastic!
Don't fly the flag of a country you know nothing about.
Fanatical like a Demon
Originally posted by MarcosMoutta
Also, I wonder how deep into ASM hijacking you need to be for custom level palettes in Lunar Magic to break things. XD

It has to be the last patch patched bc afterwards you can't save anymore levels on LM bc LM will patch over it. I think I have multiple instances of the code in the hack bc I never new this (what I'd do to get someone to delete all those unused copies of said code). At one point I did it so much I bloated the rom and when inserting multiple levels I made LM freak out and I got garbage and corrupted the rom.

Originally posted by MarcosMoutta
Also, I forgot to make a tiny little remark. Maybe saving shouldn't be available at any time in hard mode? Again, totally up to you, sorry if I sound arrogant. I just think it goes against the original devs' design and makes lives pointless. (I think it's a feature on GBA because it's a portable console, and whenever the bus arrives at your stop, you need to be able to save and quit easily)

The patch is pretty sophisticated for me to follow (its not even commented) and ladidaa doesn't support it anymore and has moved on. This version too is a custom version before the final version was released in his thread and I don't want to mess with it any further. Plus in my view its warranted more so on hard mode bc you'll die a lot and it'd suck have to pass. castle or ghost house everytime you wnat to save.

Originally posted by MarcosMoutta
Thank you very much for the attention! Your work is fantastic!

Thanks bud!


Also, for those who have asked, I will be releasing some of my resources used for smw 30 (not all but some).
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
i am REALLY looking forward to this hack, I've been craving a hard mode of smw for a while now lol. happy you're making this!
It's been a long journey, now you may rest
Fanatical like a Demon
Wow… welp, we did it guys: 69,420 views? Amazing. The hack is awaiting one more custom sprite as well as fixing one last known potential big (maybe 2?) before final release. Testers are welcomed, just DM me on discord bc once the hack is released I don't plan to further update the hack (unless it's a reproducible bug) so last chance. Only feedback I'm looking for is level design in hard mode. Hard mode rules are already set in stone and I have a firm placement on my decision with said rules.

Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Congratulations!
I'm certainly looking forward to playing through the game in a different way.

One note though, I never saw the different secret exits in any of the versions I played.
Are they hard mode only?
Please pardon the eye.

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