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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.
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Shell in a nutshell
Forum Index - Important - Kaizo Level Design Contest 2021 - Shell in a nutshell
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I've already finished my entry for this contest, but I'm not totally sure if it's good enough, so if anyone has a suggestion to improve it, I'll be glad to hear it!

Looks very cool to me! It does seem to be quite fast-paced, the player may have to give multiple attempts to figure out some obstacles. Have you thought about some form of retry?
Originally posted by quietmason
Looks very cool to me! It does seem to be quite fast-paced, the player may have to give multiple attempts to figure out some obstacles. Have you thought about some form of retry?


Yeah, I tried but the baserom I used always gets corrupted, so sadly I had to give up
If you have problems with the retry patch, you can try using this uberasm instead.
Originally posted by KevinM
If you have problems with the retry patch, you can try using this uberasm instead.


Thank you so much, I'll try to use it, I hope it works...
New uptade, I was able to succesfully patch the "reload on LR/death" patch, so now you don't have to wait that long to retry the level.
It took me all day, I had to recreate almost the entire game because of some baserom stuff, but now it finally works. I only had to change a small section, but it doesn't affect the gameplay!
Looks cool :) Nice to see a Kaizo level with that powerup!
Nice level. #smrpg{y}

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Forum Index - Important - Kaizo Level Design Contest 2021 - Shell in a nutshell

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